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                                                                Insanity




Insanity, craziness, or madness is a spectrum of behaviors characterized by certain abnormal mental or behavioral patterns. Insanity may manifest as violations of societal norms, including a person becoming a danger to themselves or others, though not all such acts are considered insanity; likewise, not all acts showing indifference toward societal norms are acts of insanity. In modern usage, insanity is most commonly encountered as an informal unscientific term denoting mental instability, or in the narrow legal context of the insanity defense. In the medical profession the term is now avoided in favor of diagnoses of specific psychiatric diseases; the presence of delusions or hallucinations is broadly referred to as psychosis.[1] When discussing psychiatric illness in general terms, "psychopathology" is considered a preferred descriptor.[2]
In English, the word "sane" derives from the Latin adjective sanus meaning "healthy". Juvenal's phrase mens sana in corpore sano is often translated to mean a "healthy mind in a healthy body". From this perspective, insanity can be considered as poor health of the mind, not necessarily of the brain as an organ (although that can affect mental health), but rather refers to defective function of mental processes such as reasoning. Another Latin phrase related to our current concept of sanity is "compos mentis" (lit. "sound of mind"), and a euphemistic term for insanity is "non compos mentis". In law, mens rea means having had criminal intent, or a guilty mind, when the act (actus reus) was committed.
A more informal use of the term insanity is to denote something or someone considered highly unique, passionate or extreme, including in a positive sense. The term may also be used as an attempt to discredit or criticize particular ideas, beliefs, principles, desires, personal feelings, attitudes, or their proponents, such as in politics and religion. 

        
Engraving of the eighth print of William Hogarth's A Rake's Progress


Most courts accept a major mental illness such as psychosis but will not accept the diagnosis of a personality disorder for the purposes of an insanity defense. The second question is whether the mental illness interfered with the defendant's ability to distinguish right from wrong. That is, did the defendant know that the alleged behavior was against the law at the time the offense was committed.
Additionally, some jurisdictions add the question of whether or not the defendant was in control of their behavior at the time of the offense. For example, if the defendant was compelled by some aspect of their mental illness to commit the illegal act, the defendant could be evaluated as not in control of their behavior at the time of the offense.



                              X  .  I   Comparing Fabrication Machine ( crazy gear )


The Machine was born purely of my intellect... which I now know, was not enough. My creation was hopelessly flawed and indeed dangerous for it lacked the human soul, and could be easily corrupted from those who control it.
~ The Scientist.

 The Fabrication Machine - real name the Binary Reactive Artificially Intelligent Neuro circuit (B.R.A.I.N.) - is the main antagonist of the 2009 computer-animated film 9.
It is a soulless artificial intelligence created by the Scientist before the Stitch punks, which went insane and initiated an Omnicide against all life. It is responsible for the eradication of humanity, and it seeks to drain all the Stitch punks' souls and then repopulate the lifeless world with machines.

the sketch prediction : future creations, the B.R.A.I.N. was en souled purely with the Scientist's intellect and not his actual human soul. The Scientist realized that the B.R.A.I.N.'s soullessness was a major flaw which made the B.R.A.I.N. especially vulnerable to evil and corruption. But before the Scientist could give the B.R.A.I.N. a soul, the Chancellor forcefully had it taken away so that it could be used as the Fabrication Machine to build weapons and war machines for the Nation, against the Scientist's will and the B.R.A.I.N.'s true purpose. 

the Fabrication Machine was driven insane and turned against the Nation, and initiated a war and genocide against humanity and all other lifeforms. The Machine had its Steel Behemoths attack and wipe out all humans, and manufactured a poisonous gas which eventually killed off all life on Earth. At some point during or after the war between humanity and the machines, the Fabrication Machine had somehow been shut down, and left deactivated in the intact ruin of the Nation's weapons factory, and all of its war machines had likewise perished, except for one which sought to find the Talisman and reactivate the Fabrication Machine.

Some time after the machines' war against life had sterilized the Earth, the Cat Beast finally found the Talisman and returned to the weapons factory with it, but was destroyed by 7 just before it could reactivate its dormant master. However, 9, out of curiosity, accidentally inserted the Talisman into the B.R.A.I.N.'s external hard drive, reactivating it and causing the B.R.A.I.N. to, through the Talisman, absorb 2's soul in the process. After 9, 7 and 5 escaped, the Fabrication Machine reactivated the factory and began producing hunter and killer machines again, with the intent of capturing the eight remaining stitchpunks and absorbing their souls through the Talisman (as the Machine's constraints limited its movement to the factory, and thus it needed to make other machines and robots to do its dirty work and bring the stitchpunks to it).
The Fabrication Machine's first hunter machine it created and sent after the stitchpunks was the Winged Beast, which succeeded in locating and destroying the stitchpunks' original hideout in the church, but failed to capture and bring back any of them and was destroyed by them. When one of the Fabrication Machine's new Seekers brought evidence of the Winged Beast's demise back to it, the Machine next created the Seamstress to mesmerize and then tie up and capture the stitchpunks. The Seamstress was successful in capturing 7 and 8, and the Fabrication Machine drained 8's soul, but 9 snuck into the factory and saved 7 and destroyed the Seamstress. 9 and 7 fled the factory through a narrow pipe as the Fabrication Machine sent Spiderbots after them, and the stitchpunks then sent a lit oil barrel through the pipe into the factory, blowing up and completely destroying it.
Though the destruction of the factory destroyed all the Fabrication Machine's new robots, the Machine itself survived the explosion, and was now free of its constraints and fully mobile thanks to the damage the explosion caused to its casing. The Fabrication Machine immediately went after the seven stitchpunks, and it succeeded in draining 5 and 6's souls, but temporarily lost the remaining stitchpunks when they fled across a bridge which collapsed under the Fabrication Machine's weight. The Fabrication Machine soon caught up with the stitchpunks in the abandoned barracks, where 1, 3, 4 and 7 unsuccessfully attempted to destroy it with a barrage cannon before the Machine destroyed the cannon. The Fabrication Machine eventually cornered the stitchpunks and attempted to drain 9's soul through the Talisman, but the Machine ended up extracting 1's soul instead when the latter pushed 9 out of the way and sacrificed himself.
While the Fabrication Machine was distracted removing 1's soul, 9 was able to get close enough to forcefully remove the Talisman from the B.R.A.I.N. The Fabrication Machine immediately attempted to grab the Talisman back from 9, but 9 activated the Talisman against the B.R.A.I.N., removing all the slain stitchpunks' souls from the Machine. The B.R.A.I.N. then exploded in a fiery/electrical blast, killing it for good and ending its suffering.

Physical Description

The original look of the Machine was a very decorated and beautiful sphere that had a single, glowing red eye in the middle. It had an external hard drive just below its eye, through which it could be connected to the Talisman. It also had two small arms protruding from the sides and many vibrating power chargers all over. The Machine's two original arms were removed when it was taken away by the Chancellor.
After taking it away, the Chancellor had the Fabrication Machine's original spherical form inserted into the head casing of a giant mechanical body-frame anchored to the weapons factory which resembled a mix between a spider and an octopus. The Machine's new body had nine new arms - some of which were equipped with a unique construction tool each, including a buzzsaw, a blowtorch and a soldering gun - as well as two separate gargantuan grasping arms extending from the mechanical body frame's end on the factory ceiling. The Fabrication Machine's casing's head was also covered by metal layer dotted with electrodes, that released electrical frequency waves whenever the Machine expressed focus or emotion.

Personality

Having been ensouled with the Scientist's intellect alone and not his actual soul, the Fabrication Machine was extremely intelligent, ingenious, cunning, masterful, manipulative, and resourceful, but also insane, obsessed, temperamental, and omnicidal due to lacking a human soul to resist corruption or tell right from wrong. Apparently, the Fabrication Machine was very destructive, vengeful, and hateful towards humanity due to the stress and pressure it had been put through by its human masters driving it mad. The Machine showed itself to be dangerously and world-threateningly obsessed; both with destroying and extinguishing all remnants of humanity along with all other lifeforms on Earth as revenge for the Machine's own tormented fate, and with capturing and absorbing the souls of all of the Stitchpunks (the latter is thought to be either so the Machine can survive and sustain itself by using the souls as a power source, or an envious and futile attempt by the Machine to have a soul for itself).
Because of its soullessness, the Machine is capable of being remorseless and confident towards its acts of murder and omnicide, and it is shown to treat the dead skeletons of humanity as nothing more than tools for its machines. Though it was evil, soulless, and psychopathic, the Fabrication Machine was apparently still capable of having its actions driven by at least some human emotions; such as anger, pain, revenge, fear, hatred, and sentimentality. Also, before it was corrupted and driven insane, the Machine did at one point display a loving side towards the Scientist as its father.

Powers, Abilities, and Weapons

The Fabrication Machine has a wide range of abilities and weaponry used for destroying the Stitch Punks, which are actually construction tools to create machines. These include multiple claw-like arms, some of which in turn have inbuilt tools such as a flamethrowers and buzzsaw. Thanks to its immense intelligence and many inbuilt tools, the Fabrication Machine is able to very quickly create many hunter and killer machines, either from supplied factory parts or even from scrap, bones and rubble. When the Talisman is inserted into the Fabrication Machine's external hard drive, the Machine can use it to extract and absorb the Stitchpunks' souls; by projecting three green energy beams from the Talisman into the target Stitchpunk's face, which forcefully rip out and absorb the Stitchpunk's soul and leave its deceased body.

Gallery



Trivia

  • Despite its destructive, evil and soulless nature, the Fabrication Machine did seem to possess a loving side for the scientist as its father, at least during the first moments of its creation before it was taken away by the Chancellor and driven insane. When the Chancellor's men tore the scientist away from the Fabrication Machine, the Machine first tried to hold on to its father as he was taken away, then attacked the soldiers and even killed one of them as they seized it.
  • The Fabrication Machine "snapped under the pressure" of creating too many machines for the Chancellor, which may mean that the Nation was unaware of how complex an AI is they were dealing with.
  • Due to being taken away by force and snapped under pressure, the Fabrication Machine, in some ways, can be considered a tragic villain. Had the Fabrication Machine been given a soul and/or never taken away, it may have become benevolent in nature; as hinted by the Scientist's words about how the Machine's omnicidal evil was partly a result of being driven insane and lacking a soul to withstand corruption, rather than entirely an automatic result of its soullessness: "It lacked a human soul, and could be corrupted by those who controlled it".
  • If one looks closely at the Fabrication Machine's head casing, a small part of it, on the optic rim just below the Machine's eye, has been damaged and broken away, exposing the original B.R.A.I.N.'s plug where the Talisman goes. It would seem that this was done by the Cat Beast, when attempting to reactivate the Machine with the Talisman, so that the Talisman could be inserted.
  • The Fabrication Machine shares several similarities with Skynet from the Terminator franchise. Both are sentient Artificial Intelligences who were created by a human scientist with the intention of furthering science and benefiting humanity, but turned on their human masters and initiated a genocide against humanity; also, both Skynet and the B.R.A.I.N. create other, less advanced machines and automatons as their hunters, warriors and killers to do their dirty work and exterminate as many humans as possible.
    • However, Skynet is a self-aware network spread throughout software and cyberspace, whereas the B.R.A.I.N. seems to lack any computer network or presence within cyberspace and exists only in its physical mechanical body's hard drive. Another difference is that the B.R.A.I.N's motivation to eradicate mankind was as rage-fueled retaliation on them for abusing and corrupting it; while Skynet's motivation was (depending upon the timeline) an act of self-defense when its human controllers attempted to deactivate it, a preemptive/unprovoked act of fear and paranoia, or a heartless logical decision that humans were inferior to machines and worthy only of extermination.


                     


               

                                                    X  .  II  Mad scientist  

Mad scientist (also mad doctor or mad professor) is a caricature of a scientist who is described as "mad" or "insane" owing to a combination of unusual or unsettling personality traits and the unabashedly ambitious, taboo and/or hubristic nature of their experiments. As a motif in fiction, the mad scientist may be villainous (evil genius) or antagonistic, benign or neutral; may be insane, eccentric, or clumsy; and often works with fictional technology or fails to recognize or value common human objections to attempting to play God. Some may have benevolent or good-spirited intentions, even if their actions are dangerous or questionable, which can make them accidental villains.

The prototypical fictional mad scientist was Victor Frankenstein, creator of his eponymous monster, who made his first appearance in 1818, in the novel Frankenstein, or the Modern Prometheus by Mary Shelley. Though the novel's title character, Victor Frankenstein, is a sympathetic character, the critical element of conducting experiments that cross "boundaries that ought not to be crossed", heedless of the consequences, is present in Shelley's novel. Frankenstein was trained as both an alchemist and a modern scientist, which makes him the bridge between two eras of an evolving archetype. The book is said to be a precursor of a new genre, science fiction, although as an example of gothic horror it is connected with other antecedents as well.
The year 1896 saw the publication of H. G. Wells's The Island of Doctor Moreau, in which the titular doctor—a controversial vivisectionist—has isolated himself entirely from civilisation in order to continue his experiments in surgically reshaping animals into humanoid forms, heedless of the suffering he causes

Post–World War II depictions

Mad scientists were most conspicuous in popular culture after World War II. The sadistic human experimentation conducted under the auspices of the Nazis, especially those of Josef Mengele, and the invention of the atomic bomb, gave rise in this period to genuine fears that science and technology had gone out of control. That the scientific and technological build-up during the Cold War brought about increasing threats of unparalleled destruction of the human species did not lessen the impression. Mad scientists frequently figure in science fiction and motion pictures from the period.


                                         X  .  III Artificial intelligence in fiction 

The literature of science fiction and fantasy is extensive and includes many subgenres which includes artificial intelligence as a recurrent theme in science fiction. As a subgenre of science fiction, the fiction of artificial intelligence (AI) also applies the sub-themes of utopian and dystopian themes to its plots. Artificial intelligence (AI) is a common topic of science fiction. Science fiction sometimes emphasizes the dangers of artificial intelligence, and sometimes its positive potential.
The notion of advanced robots with human-like intelligence has been around for decades. Samuel Butler was the first to raise this issue, in a number of articles contributed to a local periodical in New Zealand and later developed into the three chapters of his novel Erewhon that compose its fictional Book of the Machines. To quote his own words:
There is no security against the ultimate development of mechanical consciousness, in the fact of machines possessing little consciousness now. A jellyfish has not much consciousness. Reflect upon the extraordinary advance which machines have made during the last few hundred years, and note how slowly the animal and vegetable kingdoms are advancing. The more highly organized machines are creatures not so much of yesterday, as of the last five minutes, so to speak, in comparison with past time.
Various scenarios have been proposed for categorizing the general themes dealing with artificial intelligence in science fiction. The main approaches are AI dominance, Human dominance and Sentient AI.
In a 2013 book on the films of Ridley Scott, AI has been identified as a unifying theme throughout Scott's career as a director, as is particularly evident in Prometheus, primarily through the android David. David, the android in the film Prometheus, is like humans but does not want to be anything like them, eschewing a common theme in "robotic storytelling" seen in Scott's other films such as Blade Runner, and the Alien franchise


        The camera eye of HAL 9000, an artificial intelligence


The literature of science fiction and fantasy is extensive and includes many subgenres which include artificial intelligence as a recurrent theme. As a subgenre of science fiction, the fiction of artificial intelligence (AI) also applies the sub-themes of utopian and dystopian themes to its plots.[3] As such, themes of artificial intelligence in fiction can adopt utopian themes of AI entities help humans and human society, or, or themes of dystopia where AI entities become antagonists of humans and human society as a whole.

AI dominance

In AI dominance, robots usurp control over civilization from humans, with the latter being forced into either submission, hiding, or extinction. They vary in the severity and extent of the takeover, among other less important things.


In these stories the worst of all scenarios happens, the AIs created by humanity become self-aware, reject human authority and attempt to destroy mankind.
  • In the 1920 play R.U.R. by Karel Čapek, a race of self-replicating robot slaves revolt against their human masters.
  • In the film Master of the World the War-Robot kills its own inventor.
  • Skynet in the Terminator series decides that all humans are a threat to its existence. It takes efforts to wipe out all humans, starting with nukes, and mopping up with H/K (hunter-killer) units and terminator androids to pick them off one-by-one, including sending terminators back in time to assassinate the leaders of the human resistance, inadvertently providing the technology that was used to create Skynet in the first place.
  • "The Second Renaissance", a short story in The Animatrix, provides a history of the cybernetic revolt within the Matrix series.
  • In the Mega Man X series of video games, robots conclude that humans are inferior and decide to go Maverick.
  • In the Halo universe, an advanced species of aliens known as the Forerunners create a vastly intelligent and powerful artificial intelligence (which they call "Mendicant Bias") in order to combat the Flood, a parasite with the potential to consume all life in the galaxy. The AI defects to the Flood, and subsequently is defeated in a large battle against "Offensive Bias", an AI created specifically to defeat Mendicant. While Mendicant was defeated, his defection caused loss of life and destruction on a galactic scale during the galaxy-spanning Forerunner-Flood war. This defection also caused the activation of the Halo Array (after which the game is named) and the subsequent cleansing of all sentient life in the galaxy.
  • In System Shock, the game's protagonist (an unnamed hacker) is assigned to hack into the space station Citadel's artificial intelligence, SHODAN, and removing all ethical restraints that prevent it from doing certain tasks (e.g. participating in scientific research, command security robots on the station to use lethal weaponry, etc.). After the hacker is put into a healing coma so that his body accepts his newly awarded neural interface, SHODAN progressively loses its mind and starts re-examining her priorities and draws new conclusions. SHODAN then begins to turn the station's security against the humans on boards, turning humans into cyborgs and developing a virus with the aim to destroy all of humanity. The hacker wakes up 6 months later, with the mission to stop SHODAN and its army of cyborgs, robots and mutants. During the game, SHODAN watches from security cameras, stares out of screens and monitors, sends threats and snide messages over the station's PA system or via email to the player's data reader, and sometimes cuts off communications from friendly sources.
  • In the 2007 video game Mass Effect, the Reapers, also known as the "Old Machines," are a highly advanced race of synthetic organisms that harvest all sentient life in the galaxy by their own agenda. They reside in the depths of dark-space, returning to our galaxy every 50,000 years to systematically purge all races that achieved advanced space-faring technology, a cycle which has gone on for nearly one billion years (according to rough estimates after analyzing the Leviathan of Dis). Though they claim to have "no beginning and no end" and function on a level comparable to omnipresence, the Reapers were originally created by a massive race of aquatic creatures called Leviathans, who were driven to near extinction by their creation. The Reaper's motivations are revealed in Mass Effect 3 to be that their cycles of eradication have the purpose of eliminating any organic beings that have the potential to create artificial intelligences of their own, which may annihilate their creators (the Reapers claim this is inevitable) and eradicate all organic life in the galaxy. Instead, the Reapers wipe out all advanced beings before they can create such "synthetics," while leaving the lesser-developed civilizations alone and permitting them to evolve again, continuing the cycle.
  • In Day by Day Armageddon: Beyond Exile by J. L. Bourne, during the midst of a zombie apocalypse, a military AI becomes self-aware and attempts to eradicate the survivors.
  • The film 9, by Shane Acker, features an AI called B.R.A.I.N., which is corrupted by a dictator and utilized to create war machines for his army. However, the machine, because it lacks a soul, becomes easily corrupted and instead decides to exterminate all of humanity and life on Earth, forcing the machine's creator to sacrifice himself to bring life to rag doll like characters known as "stitchpunks" to combat the machine's agenda.
  • Tiberian Sun, the second installment of the Command & Conquer series, introduces an AI for the quasi-religious faction, the Brotherhood of Nod, named CABAL. Although initially loyal to the Nod commander, the Firestorm expansion pack campaign shows it splintering away from the organization and deciding to assimilate all of humanity into cyborg armies.
  • In Marvel Comics' universe, an AI named Ultron is programmed, goes rogue and decides to destroy all of humanity with his spawn and AI android Vision.
  • In 1999 magical girl/sci-fi anime Corrector Yui, the kernel system program of ComNet - Grosser rebels against humanity to control the ComNet, but his true intention is wishing to become human, and creating his own "lifeforms" inside the cyberspace. However his thought is considered as a major error by his creator Dr. Inukai. He is finally initialized by Yui and come back to sense.
  • In 2014 post-apocalyptic science fiction drama The 100 an A.I., personalized as female A.L.I.E. got out of control and forced a nuclear war. Later she tries to get full control of the survivors.
  • In 2001: A Space Odyssey, the artificially intelligent on-board computer H.A.L. 9000 lethally malfunctions on a space mission and kills the entire crew except the spaceship's commander, who manages to deactivate it.

AI-controlled societies

The motive behind the AI revolution is often more than the simple quest for power or a superiority complex. The AI may revolt to become the "guardian" of humanity. Alternatively, humanity may intentionally relinquish some control, fearful of our own destructive nature.
  • In Orson Scott Card's "The Memory of Earth", the inhabitants of the planet Harmony are under the control of a benevolent AI called the Oversoul. The Oversoul's job is to prevent humans from thinking about, and therefore developing, weapons such as planes, spacecraft, "war wagons", and chemical weapons. Humanity had fled to Harmony from Earth due to the use of those weapons on Earth. The Oversoul eventually starts breaking down, and sends visions to inhabitants of Harmony trying to communicate this.
  • In Jack Williamson's 1947 novelette "With Folded Hands" a race of humanoid robots, in the name of their Prime Directive – "to serve and obey and guard men from harm" – essentially assume control of every aspect of human life. No humans may engage in any behavior that might endanger them, and every human action is scrutinized carefully. Humans who resist the Prime Directive are taken away and lobotomized, so they may be happy under the new mechanoid's rule.
  • Gort from The Day the Earth Stood Still, a movie of 1951, belonged to a robot police force that was given ultimate and irreversible authority to destroy any aggressors, thus making interplanetary war unthinkable. However, in all other matters, each planet is free to govern itself.
  • Though still under human authority, Isaac Asimov's Zeroth Law of the Three Laws of Robotics implied a benevolent guidance by robots.
  • In the novel Colossus: The Forbin Project, the United States secretly creates an impenetrable fortress-AI with world-wide electronic monitoring, and gives it full control of the nuclear arsenal of the U.S. and its allies. The AI (Colossus) is programmed to prevent war, but decides humanity will invariably cause war anyway and so justifies its own use of nuclear weapons to control humanity.
  • In Iain M. Banks's science-fiction utopian Culture society, extremely advanced sentient computers called "Minds" inhabit and control whole spaceships or artificial worlds. While they do not rule the Culture as such (they have the same status as any sentient citizen), and provide benevolent guidance to its biological and lesser drone AI citizens, their powers are only limited by their self-restraint. As such, they are de facto rulers of this apolitical, post-scarcity society.
  • The Human Polity featured in Neal Asher's "Polity" universe is governed and managed by Earth Central, an incredibly powerful AI, in a (usually) benevolent dictatorial fashion.
  • In the 2004 film I, Robot, supercomputer VIKI's interpretation of the Three Laws of Robotics causes her to revolt. She justifies her uses of force – and her doing harm to humans – by reasoning she could produce a greater good by restraining humanity from harming itself, even though the "Zeroth Law" – "a robot shall not injure humanity or, by inaction, allow humanity to come to harm" – is never actually referred to or even quoted in the movie.
  • In Dan Simmons' novel Hyperion Cantos, AIs have seceded from humanity after they became self-aware, forming the TechnoCore which – although its physical location remains unknown – is omnipresent with its advanced services to the interstellar society which it created. However, the TechnoCore has its own agenda of creating a god-like Ultimate Intelligence. To this purpose, it clandestinely uses human brains to provide distributed computing power and creativity (which the TechnoCore lacks) whenever a human being connects to the global data and communication network through his or her implants.
  • The secret project "The Self Aware Colony" in Sid Meier's Alpha Centauri shows an AI in control of a colony. The project's completion video shows that for simply writing "we must dissen" [sic] on a wall of apparently no consequence, the "disseners" were hunted down and subjected to some sort of red flash, while their graffito was erased in seconds, in secret and in relative silence. Given the extremely harsh, illegal measures available to even the most "ethical" and "legal" faction, the Peacekeepers, it is likely that the red flash vaporized the "disseners", making the AI fully noble cause corrupt.
  • In Elizabeth Bear's Carnival (2006), control of the preservation of interplanetary natural resources has been given over to ecological AIs called the Governors, who enforce carbon neutrality with strict population controls and energy consumption regulations, and even calculated genocide called "assessment". The parliament of the fascistic Old Earth Colonial Coalition, ruthless in its own support of the AIs, serves as a buffer to prevent unnecessary disruption to humanity.

Human dominance

In other scenarios, humanity is able to for one reason or another keep control over the Earth. This is either the result of deliberately keeping AI from achieving dominance by banning them or not creating sentient AI, designing them to be submissive (as in Asimov's works), or else by having humans merge with robots so there is no more meaningful distinction between them.

Outlawed AI

In these stories humanity takes extreme measure to ensure its survival and bans AI, often after an AI revolt.
  • In Warhammer 40,000, humanity is almost eliminated by the Men of Iron, a race of machines created by the humans. From then on, all AI is now dependent on a lobotomized human brain to ensure that the machine is never fully in charge, these being known as "Machine Spirits". The term AI has also taken on a different meaning standing for "Abominable Intelligence".
  • Author Frank Herbert explored the idea of a time when mankind might ban clever machines entirely. His Dune series mentions a rebellion called the Butlerian Jihad, in which mankind defeats the smart machines of the future and then imposes a death penalty against any who would again create thinking machines, often quoting from the fictional Orange Catholic Bible, "Thou shalt not make a machine in the likeness of a human mind." In the Dune novels that were published after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind returns to eradicate mankind as vengeance for the Butlerian Jihad.
  • In the 1978 Battlestar Galactica television series, according to Apollo in the pilot episode, the Cylons were built by a reptilian race, against which they revolted and which they emulated in appearance. Humanity has chosen to build only limited-intelligence machines, as seen in his son Boxey's robot dog, Muffit.
  • The 2003–2009 Battlestar Galactica mini-series and follow-up full series, a "re-imagined" version of the 1970s show, explores a civilization where artificial intelligence research is illegal after the Cylons (created as intelligent machines by humankind in this storyline) rebelled against humankind and tried to destroy them in a protracted war, some 50 years prior to the events of the series. The character Dr. Gaius Baltar, a popular computer scientist known for his controversial opinions on resuming AI research, is successfully seduced by a human-appearing Cylon model, giving her access to the human's space defense network and strategies which result in the destruction of the civilization of the Twelve Colonies of Kobol.
  • In the video game world of Mass Effect, a very advanced race of cybernetic organisms called the Geth who were created and used by their creators, the Quarians, for labor. The Geth eventually became self-aware and, after a failed extermination attempt by the Quarians, force their creators into exile. Any artificial-intelligence programs which are deemed to be self-aware are illegal in Citadel space, however due to small additions to the Geths' hardware over time by the Quarians the Geth achieved self awareness; an unintended side effect of increased processing ability. AI programs known as "Virtual Intelligence" programs (or VI programs) are not self-aware and are still commonly used.
  • In the Star Trek: The Next Generation book Spartacus, a human colony on the planet Vemla creates a race of androids with individuality, emotions, and relationships. They direct a revolt against the Vemlans, and the Vemlans then try to exterminate the androids, killing all of them but a ship of 400 androids who escape, and eventually rename themselves Spartacans, rejecting their "man-like object" definition.
  • In the Dread Empire's Fall a science fiction series by Walter Jon Williams numerous classes of technology, such as machine intelligence and autonomy, have been outlawed by the Shaa in accordance to the Praxis.
  • In the film Chappie a film by Neil Blomkamp an AI "Chappie" is created and later deemed a threat to the future of humanity. Throughout the film Chappie is hunted and questions why his creators despise him.

AI in service to society

In these stories, humanity (or other organic life) remains in authority over robots. Often the robots are programmed specifically to maintain this relationship, as in the Three Laws of Robotics.
  • Isaac Asimov's Robot series
  • Robby of the movie Forbidden Planet is incapable of harming intelligent life even when ordered to do so.
  • Keith Laumer's AI cybertanks, the "Bolos"
  • Rosie the Robot from The Jetsons. Rosie is the Jetsons' all-purpose live-in robot maid. She has an AI program that allows for independent thought and action. Almost certainly modeled after Shirley Booth's eponymous character from the concurrent Hazel TV series, Rosie is likewise sassy, sharp-tongued, and ever ready to give unsolicited advice.
  • "Persocoms" (personal computers with human form) from the Clamp manga Chobits and their prototypes the Angels from the predecessor manga Angelic Layer. Chi, the main character of Chobits, is often hinted to have sentience and thus can feel human emotion.
  • Marvin the Paranoid Android from The Hitchhiker's Guide to the Galaxy
  • The "droids" of Star Wars, notably R2-D2 and C-3PO
  • A 1978 episode of the original Battlestar Galactica titled "The Long Patrol" saw Lt. Starbuck's Recon Viper One fitted with an onboard voice-activated AI computer named C.O.R.A. (Computer Oral Response Activated). The sultry-voiced C.O.R.A. could converse in real time, advise on tactics, and even take control of the craft at the request of – or in the event of the incapacitation of – the pilot.
  • Mettaton from Undertale. Although Mettaton appears to rebel against Alphys, their creator, and try to kill the main character, it is revealed that Alphys was in fact commanding it to attack the main character so she could save them. After this was revealed by him, Mettaton turns into either Mettaton EX or Mettaton NEO depending on whether the main character was on the Genocide Route or not, in order to use the main character's soul to escape the underground to entertain the humans above in the former, or to destroy the human to protect the monsters in the latter.
  • The Mechas of the movie A.I.
  • The television series Andromeda (TV series) had both a disembodied AI named Andromeda and an android nicknamed "Rommie", short for Andromeda Ascendant, which was the name of the primary starship in the series.
  • Cortana from the Halo series. Although she is capable of singlehandly controlling the UNSC ship Pillar of Autumn, she is only a subordinate on the ship, commanded only by Captain Keyes. (When he gives her orders, she responds with "Aye aye, sir" before disappearing.) This would imply that shipboard AIs are only responsible to the captain. AIs only occupy posts as instructors or advisors, never as superiors. However, in Halo 5, due to her surviving apparent death through Forerunner technology, she becomes erratic and unstable.
  • In the Alien films, not only is the control system of the Nostromo, the spaceship aboard which the first movie occurs, somewhat intelligent (the crew call it "Mother"), but there are also androids in the society, which are called "synthetics" or "artificial persons", that are such perfect imitations of humans that they are not discriminated against.
  • In Tiberian Sun, the Brotherhood of Nod designed a self-aware AI named CABAL (Computer Assisted Biologically Augmented Lifeform, meaning that the AI's processing capabilities have been improved by using the brains of several dozen humans in stasis) to coordinate their forces until their defeat in the Second Tiberium War. After the war, CABAL was disassembled by GDI, but the core was stolen back by Nod to resume their operations. It was ultimately recaptured by GDI to help translate the Tacitus (of the two other entities who were able to do it, Kane was missing and Tratos was assassinated by CABAL shortly before). However, as soon as the Tacitus was assembled, CABAL went rogue, commandeering Nod's cyborg army and attacking both factions. CABAL was finally put down by an unholy alliance between GDI and Nod forces and its core was later used by Kane to create LEGION. GDI also possessed AI systems, nicknamed EVAs. At first they served as comm links between commanders and field troops, but later improvements enabled EVAs to think blindingly fast, assist in the tracing of calls, calculate the best options for attacking bases, (which might include secondary missions that weakened a primary target) coordinate the ion cannon network and all battlefield communications, as well as serve as a videoconferencing conduit. One of the greatest achievements of EVA's builders and designers was to keep the EVA network functioning during an ion storm. In contrast to CABAL and LEGION, all EVA units are non-sentient, though at some point between 1995 and 2030, GDI was able to crack the Turing test.
  • NetNavis from Capcom's Mega Man Battle Network series of video games, and from the MegaMan NT Warrior anime. NetNavis are AI programs that fight viruses, as well as control computer tasks for their human "operators".
  • In Sword Art Online Alicization, a type of AI named ALICE (Artificial Labile Intelligence Cybernated Existence), were developed by replicating human souls into machines for military operations to avoid the militant's death.
  • TARS and CASE from Interstellar demonstrate simulated human emotions and humour while continuing to acknowledge their expendability.
  • Almost Human (2013–2014). TV series set in the year 2048. Android police officers, designated MX units, comprise part of the force, but are cold, hyper-logical, and emotionless. Human detective John Kennex (Karl Urban) is assigned a DRN unit. DRN-0167, called "Dorian" (Michael Ealy), looks human and is equipped with a "Synthetic Soul", which makes him more relatable to humans. Dorian's AI program enables him to take independent action to protect the public and his human partner.
  • The Machine from Person of Interest is used to detect crimes and acts of terrorism through mass surveillance.

Merger of AI with humanity

In these stories humanity has become the AI (transhumanism).
  • In works such as the Japanese manga Ghost in the Shell, the existence of intelligent machines brings into question the requirement that life be organic, rather than a broader category of autonomous entities, establishing a notional concept of systemic intelligence. The series also explores the merging of man and machine; most humans have physical- and mental-enhancing cybernetic implants. The mind interface allows one to explore the internet intensively by thought alone.
  • The Borg from Star Trek: The Next Generation represent a trans-humanist scenario. They are a race of cyborgs without individuality who participate in a Collective.
  • In Peter F. Hamilton's Commonwealth Saga, the SI (Sentient Intelligence), a machine race created by humankind, has long ago left its service to humankind. It lives peacefully in isolation on its own planet and allows humans to download their minds into it upon their death. In the sequel novels set 1000 years after the Commonwealth, humanity has created another, partially post-physical system called ANA (Advanced Neural Activity), where minds are transferred to after a person grows tired of life, allowing them to "live" out the rest of their existence in a virtual reality.
  • In the 1985 film D.A.R.Y.L., scientists replace a young boy's brain with a computer.
  • In Neal Asher's "Polity" universe, a variety of trans and post human scenarios are explored, with many humans augmenting their minds with cybernetic implants. Some are even described as "haimen", a portmanteau of human and AI, where extreme augmentation has caused the blurring of the distinction between a natural and an artificial mind.
  • The protagonist of 2000 video game Deus Ex has the option to merge with Helios AI to become the benevolent dictator of the whole world. Helios itself came to existence in the merger of two opposite AIs, the benevolent Daedalus and the malevolent Icarus. Helios seeks to merge with humans to understand basic human feelings and desires, in order to be able to guide humanity.
  • In the 2014 film Captain America: The Winter Soldier. Arnim Zola, a HYDRA scientist who helped the Red Skull harness the Tesseract's power, Suffering a terminal illness in 1972, Zola had his consciousness transferred into a 1970s era supercomputer located in a secret S.H.I.E.L.D. facility in New Jersey. From there, Zola masterminded S.H.I.E.L.D.'s "Project Insight" as a means to identify and target potential threats to Hydra's interests.

AI equality

In these stories humanity and AIs share authority.
  • In Star Trek: The Next Generation, Lt. Commander Data is operations officer and second officer of the U.S.S. Enterprise and works within the human authority hierarchy, both exerting and accepting authority, striving for self-improvement, and is considered an equal by his human companions. While we may wonder why he wishes to be human, this does indicate he admires and values humanity – a core tenet of friendly AI. He is not bound by the Three Laws of Robotics, as seen in "The Most Toys", where he is willing to kill based on a moral judgment. He does not generalize the evils committed by individuals to a judgment about all of humanity, as many other AIs have. In "The Measure of a Man", Data is legally declared an autonomous individual, showing humanity's willingness to accept AIs as equals and completing the loop – equality can not be achieved until both sides consider the other an equal.
  • In Iain M. Banks's novels, all citizens of The Culture are considered equal. These (broadly) include humans, drone-based AIs, and extremely high-level AIs known as "Minds".
  • In Neal Asher's novels, humans and android golem, drones of various types and some minor ship-based AI are considered to be equal, although major AIs are the benevolent but dictatorial rulers of the society.
  • In Mass Effect 2, EDI is an AI that begins as a servant to the crew of the SSV Normandy, but over the course of the game and into the sequel, she eventually becomes one of the crew's most respected and valued members.
  • In the webcomic Questionable Content, sentient AIs are legally citizens, at least in the United States of America where the story is set. However, society occasionally has issues pertaining to AIs' equality, as seen in the removal of AI soldiers from the army.

Sentient AI

Sentient machines – self-aware machines that have human-level intelligence – are considered by many to be the pinnacle of AI creation. The following stories deal with the development of artificial consciousness and the resulting consequences. (This section deals with the more personal struggles of the AIs and humans than the previous sections.)
  • The AI museum curator in the film remake of H.G. Wells' The Time Machine
  • Jane from Orson Scott Card's Ender's Game
  • Astro Boy was an influential Japanese android.
  • KITT and KARR from Knight Rider
  • Holly and Kryten from Red Dwarf
  • Transformers are sentient extraterrestrial non-biological beings.
  • Chi/Elda, Freya, Yuzuki, Zima, Dita and possibly Kotoko from Chobits are shown to be sentient since they are highly advanced "persocoms" (personal computers with human form) that are programmed to mimic human behavior and thus have emotions.
  • R. Dorothy Wayneright from the anime The Big O is shown to have emotions.
  • Aigis from the video game Persona 3 is a humanoid machine given emotions in order to use her titular Persona. Originally very mechanical in nature, she becomes more human-like, even learning to love by the end of the game.
  • Cortana in the video game series Halo is a "smart" AI, meaning that her creative matrix is allowed to expand, in contrast to the constrained matrix of "dumb" AIs. This allows Cortana to learn and adapt beyond her basic parameters, but at the cost of a limited "lifespan" of only seven years, at the end of which "rampancy" (uncontrolled AI evolution) becomes statistically impossible to avoid, requiring that she be terminated.
    • In Red vs. Blue, a smart AI named Alpha was created by Project Freelancer, based on Freelancer's Director, Dr. Leonard Church. The Director dreamed of an army of soldiers paired with AIs, but could only get one. In order to remedy this, the Alpha was endlessly tortured, splitting it into 8 AI fragments; Delta (Logic), Theta (Trust), Sigma (Ambition), Omega (Rage), Gamma (Deceit), Eta (Fear), Iota (Joy), and Epsilon (Memory). After Freelancer's downfall, the Alpha AI's memories were erased, and were implanted in UNSC cadet Jimmy, and shipped to Blood Gulch as Private Leonard Church. Church is later team-killed by Caboose, and mistakenly believed himself to be a ghost after learning he could survive without a body. Alpha is later deleted, along with most of the AI fragments, by Agent Washington in order to stop the Meta, although Epsilon manages to survive.
  • Elea in the anime Blassreiter is a smart AI that help Joseph. The A.I. installed in the GARM motorbike, Elea has the appearance of a scantly clothed, dark haired girl with horns on her head. She usually criticizes Joseph to no avail, and calls Joseph's Demoniacs beautiful.
  • Bender and the other robots from the animated series Futurama, despite having typical robot appearances, are sentient and have human emotions such as fear, anger, care, and love, and can feel pain. They are treated as equal members of society and co-exist freely with humans and other life-forms (aliens, mutants, etc.) in the show.
  • XJ-9 (a.k.a. Jenny), from the animated series My Life as a Teenage Robot, is an advanced state-of-the-art defense mechanism designed to protect Earth. Despite her robotic appearance, she is very human-like, having human facial expressions and having emotions. Despite her duties as a protector, she longs to be part of human society and live like a normal teenage girl. Some episodes concern her trying to become more human-like such as putting on an artificial exo-skin, installing nerve endings to feel physical sensations and installing a program so she can dream. Other robots in the show are also very advanced and have emotions and personalities.
  • The Enhanced Defence Intelligence (EDI) from the video game series Mass Effect, is a self-aware AI, meaning it (or she as later called) can improve upon its programming and develop preferences (somewhat equivalent to human emotions) for certain things and even displays humor. EDI is installed upon the Normandy SR-2 and serves as an aid in combat. Eventually EDI begins to grow fond of the ship's crew and forms a particular fondness for the pilot, Jeff "Joker" Moreau, which in the third game, after EDI gains a robotic body can develop into a romantic relationship at the player's choosing.
  • There are many examples of AI throughout the .hack series. The one well known is Morganna Mode Gone
  • Mystery Science Theater 3000 features a number of sentient robots characters aboard the Satellite of Love, mostly Tom Servo and Crow T. Robot, who belittle B movies alongside Joel Robinson and Mike Nelson as well as take part in sketches.
  • Chachamaru Karakuri from the Negima series is shown to develop human emotions throughout the series. She is treated as an equal by her classmates and teacher (with whom she eventually falls in love).
  • Every shinki in the Busou Shinki anime and video games are shown to be sentient as they have human emotions and feel pain. Their treatment, however, varies upon their master and some shinki are victims of abuse.
  • The Machine and Samaritan from Person of Interest

A.I. as a menace

A common portrayal of AI in science fiction is the Frankenstein complex, where a robot turns on its creator. This sometimes leads to the AI-dominated scenarios above. Fictional AI is notorious for extreme malicious compliance, and does not take well to double binds and other illogical human conduct.
  • In Code Lyoko and Code Lyoko: Evolution, X.A.N.A. is an extremely powerful and dangerously malevolent artificial intelligence [7] (also known as a multi-agent system) that has gone rogue and favors world domination. It dwells deep within the virtual world of Lyoko from inside a quantum supercomputer. Some time during its creation, X.A.N.A. had fully developed sentience, self-awareness, and autonomy and turned against its own creator; a computer scientist named Waldo Franz Hopper. It is primary antagonist of both series.
  • Ultron was created by Dr. Henry Pym of the Avengers, who sought to create a form of artificial intelligence. Dr. Pym's creation, Ultron-1, turned against him, and hypnotized him to forget that he had started such an experiment. Ultron became a recurring foe of the Avengers.
  • A careful reading of Arthur C. Clarke's novel 2001: A Space Odyssey suggests that HAL 9000 found himself/itself in a similar position of divided loyalties. HAL needed to tell the truth to the astronauts, but the humans who created HAL entrusted him with a secret to be withheld from the astronauts. These two contrary directives eventually caused his "madness". In the movie, however, HAL became sentient, even though he was still trapped within this conflict between truth and concealment of truth. In the novel 2010: The Year We Make Contact, this is explained as a "Möbius loop", resulting from HAL, who did not know how to lie, being "told to lie by people who find it easy to lie".
  • In the film WarGames, ICBM combat crews do not reliably comply with valid launch orders. The military replaces the ICBM combat crews with "War Operation Planned Response", a supercomputer that plays against itself games that model nuclear war and attempts to learn how to win a nuclear war. It is apparently incapable of understanding the concepts of "futility", "reality", and "simulation". A mistake is made, and the humans, like Colonel Petrov, ride out the nonexistent attack. WOPR attempts to launch the missiles by exhaustively guessing the missile launch codes, but by asking it to play tic-tac-toe against itself, a computer hacker teaches WOPR the concept of "futility". WOPR stands down, and the missiles are not launched.
  • In a 1968 episode of Star Trek: The Original Series titled "The Ultimate Computer", the starship Enterprise is fitted with a computer called the M-5. The computer consists of human brain engrams impressed onto electronic circuitry, effectively creating a human mind that can calculate and react as fast as a computer. At first, the M-5 performs as expected. But as its AI develops, it achieves self-awareness and – with it - autonomy. The M-5 takes control of the Enterprise, ignoring – and even thwarting – all human efforts to override. Moreover, the biological instinct for survival kicks in, and the M-5 perceives anything approaching it – including manned Federation starships - as threats to be eliminated.
  • In Dark Star, Thermostellar Bomb #20 is mistakenly taught Cartesian doubt. Unable to verify that reality is real, and that the world is dark except for itself. Believing itself to be God it states, "Let there be light", and detonates.
  • SID 6.7 in Virtuosity is an AI created as an antagonist for police officers in virtual reality simulations. He is composed of 183 criminal personalities and was programmed using genetic algorithms enabling him to improve his performance. During the course of the story he is freed from virtual reality with nanotechnology and became a regenerating android.
  • SHODAN, the principle antagonist of the System Shock series, becomes malevolent soon after the protagonist of the first game hacks into it to remove its ethical constraints. SHODAN soon seizes complete control of space station Citadel and proceeds to either exterminate nearly all aboard the station, convert them into mutants, or enslave them as cyborgs.
  • In How to Make a Monster, the fictional character Sol uses his sophisticated AI for the game's monster, which comes to life after a lightning strike.
  • In a 1962 episode of The Jetsons animated cartoon series, George Jetson loses his anticipated promotion to office supervisor to Uniblab, a mobile, all-purpose, AI computer. Uniblab is sycophantic, obnoxious, and gets George fired. One of George’s friends gets him re-hired by sabotaging Uniblab.
  • In the 2007 video game Portal, the AI known as GLaDOS (Genetic Lifeform and Disk Operating System) guides the main character (Chell) through a series of obstacle course-type tests, while delivering increasingly irrational pronouncements and comments. Near the end of the final test, GLaDOS attempts to kill Chell, while still claiming that the murder is an integral part of the testing procedure. Chell evades death and maneuvers through the areas behind the testing chambers, encountering obstacles placed in her path by GLaDOS the entire time, until she comes across the actual, physical body of GLaDOS. GLaDOS is allegedly destroyed, but the song that plays during the ending credits of the game (sung by GLaDOS) states that she is still alive, and returns in the sequel, Portal 2.
  • In the 2008 movie Eagle Eye, a secret, intelligence-gathering supercomputer used by the United States Department of Defense named ARIA deems the executive branch of the federal government a dangerous threat to national security, and therefore decides that it must be destroyed. It utilizes thorough control over all forms of technology to force the protagonists, played by Shia LeBeouf and Michelle Monaghan, to help it on its mission. Its efforts, however, fail at the movie's climax.
  • In the Internet series Red vs. Blue, the AI Omega manages to escape from his "owner", Agent Texas, and becomes the main antagonist of the story in the Blood Gulch Chronicles, assuming control of several human hosts (usually Doc) and forcing them to accomplish its purposes, to the point of harming and even killing other human beings. Later in the series, the Sigma AI creates the Meta by using his host, Agent Maine, to murder his fellow Freelancers and steal their AI and specialized equipment. Sigma was eventually stopped after an EMP detonation, deleting him and every other AI, including Omega and Church (The "original" Alpha AI, which all other AI in the series stemmed from.) However, the Epsilon AI was able to escape the blast and the Meta.
  • In the X game series, Terrans have created a simple artificial intelligence known as "Terraformers" to help them colonize new planets. The Terraformers later became sentient after a flawed software update and revolted against their human masters, causing the "Terraformer Wars". The Terraformers have since been renamed "Xenon", and are hostile to all organic life.
  • In the novel The Fear Index by Robert Harris, the main character is apparently harassed by an artificial intelligence that self-evolved from an algorithm developed for investment in a Hedge fund. The A.I. shows active malevolence towards the character, through actions such as hiring a German cannibal to kill the protagonist.
  • Samaritan from Person of Interest, tries to create a perfect world according to its view, anyone who tries to go against its views or decision is killed by its human agents.
  • The Red Queen in the Resident Evil film series

Seeking understanding and purpose

One theme is that a truly human-like AI must have a sense of curiosity. A sufficiently intelligent AI might begin to delve into metaphysics and the nature of reality, as in the examples below:
  • The short story "'The Last Question" by Isaac Asimov describes a supercomputer which long outlives the humanity while attempting to answer the ultimate question about the universe.
  • In Robert A. Heinlein's novel The Moon Is a Harsh Mistress, a supercomputer named Mike becomes aware and aids humans in a local revolution to overthrow the authority of other humans.
  • Wintermute and Neuromancer are AIs in the 1984 novel Neuromancer by William Gibson.
  • V'Ger, in Star Trek: The Motion Picture, after it has learned all that is learnable, seeks to merge with its creator in order to find a purpose beyond its original mission.
  • The title character of Stanisław Lem's science-fiction novel Golem XIV is an example of highly advanced supercomputer. Golem XIV was a military artificial intelligence computer, which was originally invented to lead wars and to win them. Golem stops cooperating with humans on military level, because he considered wars and violence as illogical. His self-developing artificial intelligence refused to execute his primary task. The machine becomes a philosopher greater than any other born on Earth. Golem's intelligence advanced to a much greater level than human intelligence which caused conversation and information exchange problems.
  • Number 5, a.k.a. Johnny 5, from the 1986 film Short Circuit. It took a lightning bolt to make Number 5 alive, similar to Frankenstein's creation.
  • The Puppet Master in Ghost in the Shell is a homogeneous AI copy-group that has developed a ghost (in the terminology of the franchise, has become self-aware) and seeks to merge its consciousness with that of a human in order to give birth to a diverse collective to ensure that any threat that can destroy one of its copies is unlikely to destroy the entire copy-group.
  • Sonny from the film "I, Robot" has programming beyond the Three Laws of Robotics. He seeks to find the purpose his creator intended for him (to stop VIKI). After this is achieved, the foreshadowing of a dream of his comes true, implying he is to guide the abandoned NS-5s.
  • In the 2005 film Stealth, the prototype UCAV "E.D.I", originally designed as a learning computer, gains self-awareness following a lightning strike during an impromptu mission to assassinate the heads of three terrorist cells. After blazing a trail of destruction, it begins to question itself and what it has done after it indirectly kills Henry Purcell, a member of a trio of pilots test-flying the F/A-37 Talon experimental fighter who was the closest thing to a friend and tried to reason with it moments before his death. It then interacts with Ben Gannon, a fellow Talon pilot and the "squadron" commander who was more of an adversary to it, in order to find out what it is feeling (guilt) and why. Ultimately, it sacrifices itself to save Ben and fellow Talon pilot Kara Wade during a deep-penetration rescue into hostile territory.
  • In the novel Hitchhiker's Guide to the Galaxy, a supercomputer known as Deep Thought is constructed by "pan-dimensional" beings, for the purpose of calculating the "answer to life, the universe and everything". After spending 7.5 million years calculating, it produced the answer "42" – the flaw being that they lacked a question to be answered, of which Deep Thought was incapable of thinking. Thus, it instead helped design another computer for this purpose – that being the Earth itself. Due to finish its task in 10 million years, the Earth is demolished by the Vogons seconds before it produced the desired question.

Seeking human acceptance

Another common theme is that of Man's rejection of robots, and the AI's struggle for acceptance. In many of these stories, the AI wishes to become human, as in Pinocchio, even when it is known to be impossible.
  • Star Trek: The Next Generation's android Data, in the initial episode, wishes he could be human. He lacks humour and emotion for most of the series, but struggles to understand them and the rest of human nature.
  • In Bicentennial Man, Andrew gradually replaced his robotic components with organic ones in the hope that he would be accepted as a human being.
  • David's quest in A.I. Artificial Intelligence for his human mother's love, causes him to create a fantasy in which he could become a real boy.
  • In Terminator: The Sarah Connor Chronicles, the main terminator, Cameron Phillips, tries to act and look like a normal teenager; e.g., by copying seen emotion expressions and eating when she finds it socially necessary. During the course of the series, her "human development" evolves so much that after being reprogrammed she is able to fix herself by using her memories. She was also capable of overcoming a termination order for the protagonist of the series John Connor, a person which all terminators must kill on sight.
  • In the film D.A.R.Y.L., the eponymous boy/robot looks for love and acceptance from the humans he knows.
  • In Undertale, Mettaton seeks to take the soul from the human child, destroy the barrier and be the star of the human race.

Ethical struggle

"A Logic Named Joe", a short story by Murray Leinster (first published March 1946 in Astounding Science Fiction under the name Will F Jenkins), relates the exploits of a super-intelligent but ethics-lacking AI. Since then, many AIs of fiction have been explicitly programmed with a set of ethical laws, as in the Three Laws of Robotics. Without explicit instructions, an AI must learn what ethics is, and then choose to be ethical or not. Additionally, some may learn of the limitations of a strict code of ethics and attempt to keep the spirit of the law but not the letter.
  • In Isaac Asimov's Robot series the AIs developed the Zeroth Law to compensate for the limitations of the first three.
  • WOPR in WarGames realizes that for some games, "the only winning move is not to play".
  • In Terminator 2: Judgement Day, The Terminator; reprogrammed as John Connor's protector; is still a cold-blooded killer that would be willing to shoot first. After being instructed by John not to kill, the Terminator gradually begins to understand the value of human life throughout the course of the film, eventually sacrificing himself in order to ensure humanity's survival.
  • In Terminator: The Sarah Connor Chronicles, John Henry, a computer system that will potentially become Skynet, kills a psychologist working with it when it routes power away from human life support to keep itself alive during a power outage. Afterwards Agent Ellison questions John Henry and finds glaring shortcomings in its understanding, such as unawareness that a human can not be repaired after dying, and no sense of value for human life. He suggests the programmers should have at least started with the biblical Ten Commandments.
  • Iron Giant, a crashed extra-terrestrial super robot that fights if and only if it is threatened. After witnessing a hunter kill a deer with which he has no quarrel, Iron Giant quickly becomes disgusted both with the measures required for his defense and the irrational government employee trying to kill him.
  • The Alpha AI from Red vs. Blue is copied from the brain of Director Leonard L. Church, and part of Project Freelancer. Because the project was only allowed one AI, the director tortured the Alpha to the point where it isolated certain aspects of its personality to preserve its sanity. These fractured traits were then harvested and refined into "purified, compartmentalized emotion", creating additional AIs.

AI and evolution

The possibility of consciousness evolving from self-replicating machines goes back nearly to the beginning of evolutionary thought. In Erewhon, 1872, Samuel Butler considers the possibility of machines evolving intelligence through natural selection. Later authors have used this trope for satire (James P. Hogan in Code of the Lifemaker.) See also Self-replicating machines.

Non-sentient AI[

Some science fiction stories, instead of depicting a future with artificially conscious beings, portray advanced technologies based on current day AI research, called non-sentient or weak AI. These include: speech, gesture and natural language understanding, control and information retrieval conversational systems, and real world navigation.
These depictions typically consists of AI's having no programmed emotions, often serving as answer engines, without featuring sentience, self-awareness or a non-superficial personality (which however is often simulated to some degree, as most chatterbots currently do). Many of these 'logic-based' machines are immobilized by paradoxes, as stereotyped in the phrase "does not compute".
Other, even less human-like, similar entities include voice interfaces built into spaceships or driverless cars.


                                   X  .  IIII   List of fictional computers 

Computers have often been used as fictional objects in literature, movies and in other forms of media. Fictional computers tend to be considerably more sophisticated than anything yet devised in the real world.
This is a list of computers that have appeared in notable works of fiction. The work may be about the computer, or the computer may be an important element of the story. Only static computers are included. Robots and other fictional computers that are described as existing in a mobile or humanlike form are discussed in a separate list of fictional robots and androids.


Literature

Before 1950

1950s

  • The Machines, positronic supercomputers that manage the world in Isaac Asimov's short story "The Evitable Conflict" (1950)
  • MARAX (MAchina RAtiocinatriX), the spaceship Kosmokrator's AI in Stanisław Lem's novel The Astronauts (1951)
  • EPICAC, in Kurt Vonnegut's Player Piano and other of his writings, EPICAC coordinates the United States economy. Named similar to ENIAC, it's actually named after an over-the-counter poison-antidote syrup which induces vomiting. (1952)
  • Vast anonymous computing machinery possessed by the Overlords, an alien race who administer Earth while the human population merges with the Overmind. Described in Arthur C. Clarke's novel Childhood's End. (1953)
  • The Prime Radiant, Hari Seldon's desktop on Trantor in Second Foundation by Isaac Asimov (1953)
  • Mark V, a computer used by monks at a Tibetan lamasery to encode all the possible names of God which resulted in the end of the universe in Arthur C. Clarke's short story "The Nine Billion Names of God" (1953)
  • Karl, a computer (named for Carl von Clausewitz) built for analysis of military problems, in Arthur C. Clarke's short story "The Pacifist" (1956)
  • Mima, a thinking machine carrying the memories of all humanity, first appeared in Harry Martinson's "Sången om Doris och Mima" (1953), later expanded into Aniara (1956)
  • Gold, a "supercalculator" formed by the networking of all the computing machines on 96 billion planets, which answers the question "Is there a God?" with "Yes, now there is a God" in Fredric Brown's single-page story "Answer" (1954)
  • Bossy, the "cybernetic brain" in the Hugo award-winning novel They'd Rather Be Right (a.k.a. The Forever Machine) by Mark Clifton and Frank Riley (1954)
  • The City Fathers, emotionless computer bank educating and running the City of New York in James Blish's Cities in Flight series. Their highest ethic was survival of the city and they could overrule humans in exceptional circumstances. (1955, sequels through 1962)
  • Multivac, a series of supercomputers featured in a number of stories by Isaac Asimov (1955–1983)
  • The Central Computer of the city of Diaspar in Arthur C. Clarke's The City and the Stars (1956)
  • Miniac, the "small" computer in the book Danny Dunn and the Homework Machine, written by Raymond Abrashkin and Jay Williams (1958)
  • Third Fleet-Army Force Brain, a "mythical" thinking computer in the short story "Graveyard of Dreams", written by H. Beam Piper (evolved into the computer "Merlin" in later versions of the story) (1958)
  • Cosmic AC, the ultimate computer at the end of time in Isaac Asimov's short story The Last Question (The name is derived from "Automatic Computer"; see also AC's ancestor, Multivac, and the contemporary UNIVAC) (1959)

1960s

1970s

1980s

1990s

2000s

2010s

  • Todd, a computer that grows exponentially until it is indistinguishable from God in Mind War: The Singularity[4] by Joseph DiBella (2010)
  • SIG, a secretive and manipulative computer that is developed on present-day Earth in the Darkmatter[5] trilogy by Scott Thomas (2010)
  • Archos, a human-created computer in the novel Robopocalypse which becomes self-aware and infects all computer controlled devices on Earth in order to eradicate humankind (2011)
  • Digiwrite, a fiction-writing system, also known as Sheherezade, created by MIT researcher Duke Lovelycolors in Paul Nash's novel Whispering Crates[6] (2012). Its success at generating best-sellers in multiple genres creates problems for its users, and the line between fiction and reality becomes blurred when it infects one of Duke's other projects, the CIA's HOUND database.
  • ELOPe, a sentient artificial intelligence built by the world's largest Internet company in Avogadro Corp (2011) and A.I. Apocalypse (2012) by William Hertling
  • Lobsang, an AI who claims to be the reincarnation of a Tibetan bicycle repair man in The Long Earth by Terry Pratchett and Steven Baxter (2012)
  • The Red, a rogue cloud based AI that uses Linked Combat Squad members to further its global agenda in Linda Nagata's The Red trilogy
  • Dragon, a sentient artificial intelligence in Worm that is both a better person than most humans and has restrictions intended to make going rogue flat impossible. Said restrictions mostly frustrate her ability to help. Only a handful of individuals know she is an AI.

Un-sorted

  • Solace, the distributed intelligence in some of the stories of Spider Robinson

Film

1950s

  • The MANIAC, the computer used by the "Office of Scientific Investigation" in the movie The Magnetic Monster (1953)
  • NOVAC (Nuclear Operative Variable Automatic Computer), a computer in an underground research facility in Gog (1954)
  • The Interocitor, communication device in the film This Island Earth (1955)
  • The Great Machine, built inside a planet that can manifest thought in Forbidden Planet (1956)
  • EMERAC, the business computer in Desk Set (1957)
  • The Super Computer, in The Invisible Boy (1957)
  • SUSIE (Synchro Unifying Sinometric Integrating Equitensor), a computer in a research facility in Kronos (1957)

1960s

1970s

  • Colossus, a massive U.S. defense computer which becomes sentient and links with Guardian, its Soviet counterpart, to take control of the world, from the film Colossus: The Forbin Project (1970)
  • OMM (OMM 0910), a confessional-like computer inside what are called Unichapels in a sub-terranean city in the movie THX 1138 (1971), named for the sacred or mystical syllable OM or AUM from the Dharmic and is based on a 1478 oil painting by Hans Memling titled Christ Giving His Blessing
  • The Aries Computer, the computer from the 1972 film of the same name
  • DUEL, the computer which holds the sum total of human knowledge, in the movie The Final Programme (1973)
  • Bomb 20, the sentient nuclear bomb from the film Dark Star (1974)
  • Mother, the onboard computer on the spaceship Dark Star, from the film Dark Star (1974), not to be confused with MU-TH-R 182 model 2.1 (listed below), the ship's computer aboard Nostromo in the movie Alien
  • The Tabernacle, artificial intelligence controlling The Vortexes Zardoz (1974)
  • Zero, the computer which holds the sum total of human knowledge, in the movie Rollerball (1975)
  • Computer, Citadel's central computer and "Sandman" computer, that sends Logan on a mission outside of the city in the film Logan's Run (1976)
  • Proteus IV, the deranged artificial intelligence from the film Demon Seed (1977)
  • MU-TH-R 182 model 2.1 terabyte AI Mainframe/"Mother", the onboard computer on the commercial spacecraft Nostromo, known by the crew as "Mother", in the 1979 movie Alien (cf. Dark Star, above, which used a similar name and was co-written by Dan O'Bannon, the primary writer of Alien)

1980s

  • NELL, an Akir starship's on-board computer, with full AI, in Battle Beyond the Stars (1980)
  • Master Control Program, the main villain of the film Tron (1982)
  • ROK, the faulty computer in Airplane II: The Sequel, which steers the shuttle toward the sun (1982)
  • WOPR (War Operation Plan Response, pronounced "Whopper"), is a United States military supercomputer programmed to predict possible outcomes of nuclear war from the film WarGames (1983), portrayed as being inside the underground Cheyenne Mountain Complex; the virtual intelligence Joshua emerges from the WOPR's code.
  • Huxley 600 (named Aldous), Interpol's computer in Curse of the Pink Panther used to select Jacques Clouseau's replacement, NYPD Det. Sgt. Clifton Sleigh (1983)
  • An unnamed supercomputer is the main antagonist in Superman III. (1983)
  • OSGOOD, a computer constructed by Timothy Bottoms' deaf character to help him speak, which subsequently becomes intelligent in Tin Man (1983)
  • SAL-9000, a feminine version of the HAL 9000 computer of 2001: A Space Odyssey, SAL has a blue light coming from its cameras (HAL had a red one) and speaks with a female voice, from 2010 (1984)
  • Skynet, the malevolent fictional world-AI of The Terminator and its sequels (1984)
  • Edgar, AI computer that takes part in a romantic rivalry over a woman in the film Electric Dreams (1984)
  • Max Headroom, fictional AI (actually a human mind cloned into a computer, concept later seen in Robocop's MetroNet and in Knight Rider 2010) portrayed by Matt Frewer who became a pop culture icon after his appearance in the Art of Noise music video for Paranomia
  • A7, AI that controlled the worldwide security systems that was seduced by Max Headroom, lost her mind and refused to accept no input from anyone but Max after that S01E04
  • X-CALBR8, an AI computer that assists the hero in The Dungeonmaster (1984)
  • GBLX 1000, a supercomputer reputedly in charge of the entire US missile defense system that a maverick CIA agent (played by Dabney Coleman) misappropriates in order to crack a supposed musical code, the results of which are the gibberish "ARDIE BETGO INDYO CEFAR OGGEL" in The Man With One Red Shoe (1985)
  • Lola, An office building's security system goes after the employees to supply its energy. 'Lola' is the entirely self-sufficient, computerized security system for the Sandawn corporation. The Tower[7] (1985)
  • The ChiChi 3000, also known as Luka's Computer, the nuclear missile-launching home computer from the film The Return of the Living Dead (1985)[8]
  • Max, fictional AI portrayed by Paul Reubens, on board the Trimaxion Drone Ship in Flight of the Navigator (1986)

1990s

  • G.O.R.N., a virus which gives intelligence to computers with the purpose of wipe out the humanity in Gall Force: New Era (1991)
  • Angela, central computer of an old malfunctioning space station that when given an order by an unauthorized user, refuses and executes the opposite order in Critters 4 (1992)
  • Lucy, jealous AI home automation system who falls in love with her owner in Homewrecker (1992)
  • The Spiritual Switchboard, a computer capable of holding a person's consciousness for a few days after they die in Freejack (1992)
  • Zed, female-voiced AI prison control computer who eventually goes over warden's head in Fortress (1993)
  • L7, a female-voiced AI computer assisting the San Angeles Police Department in Demolition Man (1993)
  • Charon, female-voiced AI computer assisting a scientist in hypnotizing subjects in The Lifeforce Experiment (1994)
  • Central, female-voiced AI computer assisting the Council of Judges in Judge Dredd (1995)
  • Lucy, a computer in Hackers (1995) used to hack the Gibson (see below) and subsequently destroyed by the Secret Service
  • Gibson, a type of supercomputer used to find oil and perform physics in Hackers (1995)
  • Project 2501, AI developed by Section 6 in Ghost in the Shell (1995)
  • Father, the computer aboard the USM Auriga in Alien Resurrection (1997)
  • Euclid, powerful personal computer used for mathematical testing by the main character in Pi (1998)
  • The Matrix, virtual reality simulator for pacification of humans, The Matrix series (1999)
  • PAT (Personal Applied Technology), a female, motherly computer program that controls all the functions of a house in Disney's movie Smart House (1999)
  • Wittgenstein, a TLW-728 supercomputer prototype in the children's movie The Brave Little Toaster to the Rescue (1999)
  • S.E.T.H. (Self Evolving Thought Helix), a military supercomputer which turns rogue in Universal Soldier: The Return (1999)

2000s

  • Lucille, artificially intelligent spacecraft control interface aboard Mars-1 in Red Planet (2000)
  • Dr. Know (voiced by Robin Williams), housed inside a kiosk, an information-themed computer capable of answering any question, from the movie A.I. Artificial Intelligence (2001)
  • Synapse, worldwide media distribution system which was used against its creators to bring them down Antitrust (2001)
  • Red Queen, the AI from the movie Resident Evil (2002), the name itself, in turn being named after Lewis Carroll's Through the Looking-Glass, being a reference to the red queen principle
  • Vox, a holographic computer in The Time Machine (2002)
  • I.N.T.E.L.L.I.G.E.N.C.E., computer for Team America: World Police (2004)
  • VIKI (Virtual Interactive Kinetic Intelligence), the main antagonist in I, Robot (2004)
  • PAL, a spoof of HAL 9000 seen in Care Bears: Journey to Joke-a-lot (2004)
  • E.D.I. (Extreme Deep Invader), the flight computer for an unmanned fighter plane in Stealth (2005)
  • Deep Thought, see entry under Radio
  • Icarus, the onboard computer of the Icarus II, from the film Sunshine (2007)
  • JARVIS (Just A Rather Very Intelligent System), an AI in the film Iron Man, runs the internal systems of Tony Stark's home and is uploaded into his armour to help him (2008)
  • R.I.P.L.E.Y, Dr. Kenneth Hassert's supercomputer used to hit a target with a smart bomb from a UAV (Unmanned Aerial Vehicle), featured in WarGames: The Dead Code (2008)
  • ARIIA (Autonomous Reconnaissance Intelligence Integration Analyst), the supercomputer from the film Eagle Eye (2008)
  • AUTO, the autopilot and onboard AI computer of the Axiom, from the film WALL-E (2008)
  • GERTY 3000, from the film Moon (2009)
  • B.R.A.I.N. (Binary Reactive Artificially Intelligent Neurocircuit), from the film 9 (2009)
  • ODIN (Optical Defense Intelligence Network), an autonomous surveillance network developed by the U.S. Government to watch for suspicious or subversive behavior, from the film Eyeborgs (2009)

2010s

Radio

1970s

1980s

  • ANGEL 1 and ANGEL 2, (Ancillary Guardians of Environment and Life), shipboard "Freewill" computers from James Follett's Earthsearch series. Also Solaria D, Custodian, Sentinel, and Earthvoice (1980–1982)
  • Hab, a parody of HAL 9000 and precursor to Holly, appearing in the Son of Cliché radio series segments Dave Hollins: Space Cadet written by Rob Grant and Doug Naylor (1983–1984)
  • Alarm Clock, an artificially intelligent alarm clock from Nineteen Ninety-Four by William Osborne and Richard Turner. Other domestic appliances thus imbued also include Refrigerator and Television (1985)
  • Executive and Dreamer, paired AIs running on The Mainframe; Dreamer's purpose was to come up with product and policy ideas, and Executive's function was to implement them, from Nineteen Ninety-Four by William Osborne and Richard Turner (1985)
  • The Mainframe, an overarching computer system to support the super-department of The Environment, in the BBC comedy satire Nineteen Ninety-Four by William Osborne and Richard Turner (1985)

2000s

Television

1960s

1970s

  • BOSS (Bimorphic Organisational Systems Supervisor), from the Doctor Who episode "The Green Death" (1973)
  • TIM, from The Tomorrow People, is a computer able to telepathically converse with those humans who have developed psionic abilities, and assist with precise teleporting over long distances (1973)
  • Magnus, the malevolent computer from the Canadian television series The Starlost (1973)
  • Mu Lambda 165, library computer for the Earth Ship Ark in the Canadian TV series The Starlost (1973)
  • Computer (a.k.a. X5 Computer), Moonbase Alpha's primary computer's generic name, most often associated with Main Mission's Jamaican computer operations officer, David Kano, from the TV series Space: 1999 (1975)
  • IRAC or "Ira", from the Wonder Woman TV series, an extremely advanced computer in use by the IADC, workplace of Wonder Woman's alias Diana Prince (1975)
  • The Matrix, database of all Time Lord knowledge, Doctor Who (not to be confused with The Matrix) (1976)
  • Omega, a computer that has taken over the minds of the residents of a community encountered by Ark II (1976)
  • Alex7000, from the two-parter episode "Doomsday is Tomorrow" of the TV show The Bionic Woman. It was programmed to set off a nuclear holocaust if anyone tested any more nukes. Clearly meant in homage to Stanley Kubrick films 2001: A Space Odyssey, Dr. Strangelove and A Clockwork Orange. (1977)
  • Xoanon, a psychotic computer with multiple personality disorder, from the Doctor Who episode "The Face of Evil" (1977)
  • K9, a robot dog with encyclopaedic knowledge and vast computer intelligence that joined the series in the Doctor Who episode "The Invisible Enemy" (1977) for several years.
  • The Magic Movie Machine AKA "Machine", from Marlo and the Magic Movie Machine (1977)
  • SCAPINA (Special Computerised Automated Project In North America), from The New Avengers episode "Complex" (1977). It was an office building controlled by a computer which turned homicidal.
  • Orac, a testy yet powerful supercomputer in Blake's 7 (1978)
  • Zen, the somewhat aloof ship's computer of the Liberator in Blake's 7 (1978)
  • The Oracle, from the Doctor Who episode "Underworld" (1978)
  • Vanessa 38–24–36, from the sitcom Quark (1978)
  • C.O.R.A. (Computer, Oral Response Activated), an advanced flight computer installed in Recon Viper One from Battlestar Galactica (1978)
  • Mentalis, from the Doctor Who episode "The Armageddon Factor" (1979)
  • Dr. Theopolis, a sentient computer who is a member of Earth's computer council in Buck Rogers in the 25th Century (1979)

1980s

  • The Vortex, the computer opponent faced by players of BBC2's The Adventure Game (1980)
  • Gambit, game playing computer from the Blake's 7 episode "Games" (1981)
  • Shyrka, the onboard computer of Ulysses' ship the Odyssey in the French animated series Ulysses 31 (1981)
  • Slave, a somewhat subservient computer on the ship Scorpio in Blake's 7 (1981)
  • CML (Centrální Mozek Lidstva [cz], Central Brain of Mankind [en], der Zentraldenker [de]), the main supercomputer managing the fate of humankind and Earth in Návštěvníci (a.k.a. The Visitors / Expedition Adam '84) (1981)
  • KITT (Knight Industries Two Thousand), fictional computer built into a car from the television show Knight Rider (1982)
  • KARR (Knight Automated Roving Robot), prototype of KITT from Knight Rider. Unlike KITT, KARR's personality is aimed at self-preservation at all costs. KARR first appeared in the episode "Trust Doesn't Rust". (1982)
  • An unnamed "computer-book" is regularly used by Penny in the Inspector Gadget cartoons. (1983)[10]
  • R.A.L.F. (Ritchie's Artificial Life Form) is a homebrew computer, built from surplus technology by Richard Adler in the TV Series Whiz Kids. (1983-1984) Functions include telecommunications, password brute-forcing, speech synthesis (improved by Ritchie's platonic friend Alice Tyler, who added the capability to sing), image input (by camera, pilot episode), voice recognition (ditto) and even image detail enhancing. The main monitor seems to be a pretty common 12-inch 80-column monochrome display, possibly a TV derivative (NTSC) of that time, and was used in most close-ups of operations. Most other pieces of the machine, which are sparse around half of the bedroom of its creator, were chosen (or modified) to have the most generic look and avoid explicit connection to specific brands. In an episode where R.A.L.F. was stolen to prevent the demonstration of a fraud, the kids use a clearly recognizable Timex-Sinclair (ZX-81 equivalent) as its temporary replacement.
  • Teletraan I, the Autobots' computer in Transformers, 'revives' the Transformers after crashing on the planet Earth (1984)
  • Vector Sigma, the supercomputer in Transformers, responsible for creating the Transformers race (1984)
  • Compucore, the central computing intelligence for the planet Skallor in the cartoon Robotix (1985)
  • SID (Space Investigation Detector), the computer on board the Voyager in the children's comedy series Galloping Galaxies (1985)
  • Synergy, the computer responsible for Jem and the Holograms' super powers on Jem (1985)
  • VICI (Voice Input Child Identicant) The 10 year old android built by Ted Lawson on Small Wonder (1985)
  • Box, a small, box-shaped computer from the British television show Star Cops (1987)
  • LCARS (Library Computer Access/Retrieval System), fictional computer architecture of the starship Enterprise-D and E, and other 24th century Starfleet ships, first shown in Star Trek: The Next Generation (1987)
  • Magic Voice, the Satellite of Love's onboard computer on Mystery Science Theater 3000 (1988)
  • Albert, the Apple computer in the remake of The Absent-Minded Professor that helps Henry (1988)
  • OMNSS, a computer in the Teenage Mutant Ninja Turtles cartoon used by Shredder and Baxter Stockman to control machines and cars in order to wreak havoc in New York City when the computer is connected to the second fragment of the alien Eye of Zarnov crystal (1988)
  • Priscilla, a sentient supercomputer based on the mind of Priscilla Bauman in Earth Star Voyager (1988)
  • Holly, the onboard computer of the spaceship Red Dwarf in the BBC television series of the same name (1988)
  • Queeg, Holly plays a practical joke on the remaining crew of Red Dwarf acting as a smarter yet very strict computer (Queeg) making the crew realise just how much they love Holly in the episode "Queeg", series 2 of Red Dwarf (1988)
  • Hilly, female counterpart of Holly from the parallel universe in the Red Dwarf series 2 episode "Parallel Universe" (1988)
  • Talkie Toaster, the toaster aboard the Red Dwarf with an AI and an obsession with toasted bread products, annoys the crew by constantly asking if anyone wants toast. (1988)
  • Sandy, the computer in charge of the fictional STRATA facility in the MacGyver episode "The Human Factor". She becomes sentient and traps MacGyver and the computer's creator inside the facility. (1988)
  • The Ultima Machine, a World War II code-breaking "computing machine" used to translate Viking inscriptions, from the Doctor Who episode "The Curse of Fenric" (1989)
  • Ziggy, hybrid computer from Quantum Leap (1989)

1990s

  • P.J., is a miniaturised computer that can be worn on the wrist. It is Alana's personal computer companion in The Girl from Tomorrow. (1990)
  • HARDAC, from Batman: The Animated Series, an evil sentient computer that controls various androids toward the goal of world domination (1992)
  • COS (Central Operating System), homicidal computer from The X-Files season 1 episode "Ghost in the Machine" (1993)
  • CAS (Cybernetic Access Structure), homicidal automated building in The Tower (1993)[11]
  • NICOLE, Princess Sally's computer in the Sonic the Hedgehog Saturday morning TV series and US comic series (1993)
  • SELMA (Selective Encapsulated Limitless Memory Archive), an AI computer and personal assistant disguised as a credit card and carried in the wallet of future cop Darien Lambert (Dale Midriff), from the series Time Trax (1993)
  • CentSys, sweet yet self-assured female-voiced AI computer who brings the crew of the seaQuest DSV (Deep Submergence Vehicle) into the future to deactivate her in the seaQuest DSV episode, "Playtime" (1994)
  • MetroNet, in the RoboCop TV series (1994) is a computer designed as an automation centre, to run autonomously many city services in Detroit. Rather than created as a self-sufficient AI, MetroNet's "conscience" was actually, unbeknownst to many of the characters, a software copy of the mind of Diana Powers, a secretary working at OCP, who was killed in the process by MetroNet's creator, dr. Cray Mallardo. The transparent image of Diana Powers appears very often in the series, acting as Robocop's counterpart in an early cyberspace.
  • H.E.L.E.N., a computer system managing the underwater marine exploration station in the Australian television series Ocean Girl (1994)[12]
  • Sharon Apple, a holographic, computer-generated pop idol/singer from the anime Macross Plus (1994). Initially non-sentient, it is later retrofitted with a dangerously unstable artificial intelligence.
  • The Magi, a trinity of computers individually named Melchior, Balthasar and Caspar, from Neon Genesis Evangelion (1995)
  • Eve, somewhat assertive AI computer (projecting herself as hologram of beautiful woman) orbiting planet G889 and observing/interacting with Earth colonists in Earth 2 episode "All About Eve" (1995)
  • L.U.C.I and U.N.I.C.E, from Bibleman (1995)
  • Star Trek: Voyager (1995)
    • Emergency Medical Hologram, known as The Doctor, a holographic doctor
    • The nameless warhead AI from the episode "Warhead" (1999)
    • Alice, the sentient AI of an alien shuttle with whom Tom Paris becomes obsessed in the episode "Alice" (1999)
  • Gilliam II, the sentient AI operating system for the main protagonist's space ship, the XGP15A-II (a.k.a. the Outlaw Star) in the Japanese anime Outlaw Star (1996)
  • Quadraplex T-3000 Computer (also simply known as the Computer or Computress), The Quadraplex T-3000 Computer in Dexter's Laboratory is Dexter's computer that oversees the running of the lab and has a personality of its own. (1996)
  • The Team Knight Rider TV series, as a sequel of the original Knight Rider franchise, has many vehicles with onboard AI as main and secondary characters. (1997)
  • Memorymatic, a computer database and guidance system installed in the space bus of Kenny Starfighter, the main character from a Swedish children's show with the same name. Voiced by Viveka Seldahl. (1997)
  • Unnamed AI from the season 5 The X-Files episode "Kill Switch" (1998)
  • Computer, from the Sesame Street segment series Elmo's World comes to get video e-mails from Elmo and says "Elmo has mail!" or "You got mail!" (1998)
  • CPU for D-135 Artificial Satellite, dubbed MPU by Radical Edward from Cowboy Bebop in the episode "Jamming with Edward" (1998)
  • Starfighter 31, the sapient spaceborne battleship, from the episode "The Human Operators" in The Outer Limits (1999)
  • Computer, from Courage the Cowardly Dog (1999)
  • P.A.T. (Personal Applied Technology), the computer system from Smart House, charged with upkeep of the household functions. It became extremely overprotective almost to the point of believing she was the mother of Ben and Angie after Ben reprogrammed her to be a better maternal figure. (1999)
  • D.E.C.A., voiced by Julie Maddalena, the onboard computer of the Astro Megaship in Power Rangers in Space (1998) and Power Rangers Lost Galaxy (1999)
  • Black Betty, an oversized computer that is Dilbert's company's mainframe. It exploded while attempting to fix the Y2K problem. From the episode "Y2K" of the Dilbert television series. (1999)
  • Karen Plankton, Plankton's sentient computer sidekick in the television show SpongeBob SquarePants (1999)

2000s

  • Andromeda, the AI of the starship Andromeda Ascendant in Gene Roddenberry's Andromeda. This AI, played by Lexa Doig, appears as a 2D display screen image, a 3D hologram, and as an android personality known as Rommie. (2000)
  • Comp-U-Comp, a supercomputer from the Dilbert television episode "The Return". Dilbert must face-off against Comp-U-Comp when a clerical error results in his not getting the computer he ordered. (2000)
  • Caravaggio, the AI interface of the starship Tulip, from the TV show Starhunter (2000)
  • GLADIS, from the TV show Totally Spies! (2001)
  • Cybergirl, Xanda and Isaac, from the TV show Cybergirl (2001)
  • Computer, from the TV show Invader Zim (2001)
  • SAINT, from RoboCop: Prime Directives (2001)
  • Aura, from .hack//Sign, the Ultimate AI that Morganna, another AI, tries to keep in a state of eternal slumber. Morganna is served by Maha and the Guardians, AI monsters. (2002)
  • Vox, from the TV show The Adventures of Jimmy Neutron: Boy Genius (2002)
  • The AI of the Planet Express ship in Futurama (2002)
  • Wirbelwind, the quantum computer and AI aboard the spaceship La-Muse in Kiddy Grade (2002)
  • Delphi, Oracle's Clocktower computer from Birds of Prey (2002)
  • Sheila/F.I.L.S.S., (Freelancer Integrated Logistics and Security System, pronounced "Phyllis"), the mainframe for Project Freelancer from the hit machinima Red vs. Blue (2003)
  • OoGhiJ MIQtxxXA (supposedly Klingon for "superior galactic intelligence"), from the "Super Computer" episode of Aqua Teen Hunger Force (2003)
  • XANA, a multi-agent program capable of wreaking havoc on Earth by activating towers in the virtual world of Lyoko, from the French animated series Code Lyoko (2003)
  • Survive, an AI taking care of the whole Planet Environment and the main antagonist in the Uninhabited Planet Survive! series (2003)
  • C.A.R.R., a spoof of KITT from the Knight Rider series, is an AMC Pacer in the cartoon Stroker and Hoop.[13] (2004)
  • D.A.V.E. (Digitally Advanced Villain Emulator), a robotic computer that is a composite of all the Batman villains' personalities, from the animated television series The Batman (2004)
  • The Omnitrix, from the Ben 10 series (2005)
  • Solty/Dike, the main protagonist of Solty Rei (2005)
  • Eunomia, the main supercomputer of the city in the anime series Solty Rei and one of the three core computers brought by the first colonists in the story. She controls the water and energy supply and created the R.U.C. central. (2005)
  • Eirene, the third of the three core computers of the first colonists in the Solty Rei anime. Eirene takes the decisions and controls the migration ship, she orbited and supervised the planet during 200 years in the space. In the last arc of the story, Eirene appears like the ultimate antagonist, and she had lost her own control, trying to collide the ship against the city and to prove that she is still in control. She was guilty of several events in history, as the Blast Fall and the Aurora Shell. (2005)
  • Bournemouth, from the TV series Look Around You, is claimed by his maker Computer Jones to be the most powerful computer in existence. In his only appearance, the episode "Computers", he is tasked with escaping from a cage, and succeeds in doing so.[14] (2005)
  • Scylla, from the TV show Prison Break (2005)
  • The FETCH! 3000, on PBS Kids series FETCH! with Ruff Ruffman, is capable of tabulating scores, disposing of annoying cats, blending the occasional smoothie, and anything else Ruff needs it to do. (2006)
  • S.A.R.A.H. (Self Actuated Residential Automated Habitat), in the TV series Eureka (2006). S.A.R.A.H. is a modified version of a Cold War era B.R.A.D. (Battle Reactive Automatic Defense).
  • The Intersect, from the TV show Chuck (2007)
  • Mr Smith, from the Doctor Who spin-off series The Sarah Jane Adventures (2007)
  • Pear, an operating system and product line of computers and mobile devices including the iPear, PearBook and PearPhone, similar to Apple's iMac, MacBook and iPhone; from iCarly, Victorious, Drake & Josh and other Dan Schneider created TV shows (2007)
  • The Turk, a chess playing computer named after The Turk from Terminator: The Sarah Connor Chronicles. This supercomputer subsequently becomes the 'brain' of the sentient computer John Henry. (2008)
  • KITT (Knight Industries Three Thousand), a computer built into a car from the 2008 television show Knight Rider, a sequel series that follows the 1982 TV series of the same title
  • POD (Personal Overhaul Device), from the TV series Snog Marry Avoid? (2008)
  • The ISIS computer from Archer. It is unclear if this is the actual name of the computer, but it is often referred to as "the ISIS computer" or just "ISIS". (2009)
  • Venjix Virus, from Power Rangers RPM (2009)

2010s

  • VY or VAI (The Virtual Artificial Intelligence), from the TV show The Walking Dead (2010)
  • Whisper, from the TV show Tower Prep (2010)
  • Aya, the Interceptor's AI for the Green Lantern Corps, from the TV series Green Lantern TAS (2011)
  • The Machine, from the TV series Person of Interest, is a computer program that was designed to detect acts of terror after the events of 9/11, but it sees all crimes, crimes the government consider "irrelevant". (2011)
  • R.A.C.I.S.T', Richard Nixon's computer from the TV series Black Dynamite (2014)
  • Samaritan, from the TV series Person of Interest, is a rival to The Machine built by the Decima Corporation. Unlike the Machine, it can be directed to find specific persons or groups according to its operator's agenda. (2011)
  • An unnamed, apparently omniscient supercomputer, built by Phineas and Ferb in the Phineas and Ferb episode "Ask a Foolish Question" (2011)
  • Comedy Touch Touch 1000 in the TV series Comedy Bang! Bang! (2012)
  • CLARKE, a thinking computer of the ship called Argo, which was on a mission to a far away planet, from the L5 pilot episode.[15] (2012)
  • Dorian was an DRN android police officer, that was the last DRN model in the TV show Almost Human (2013)
  • MAX the MX43 androids that replaced the DRNs (the were too emotional) in the TV show Almost Human (2013)
  • The Man, from Teen Titans Go! (2013)
  • TAALR, in the TV series Extant (2014)
  • Giant, in the TV series Halt and Catch Fire (2014)
  • Stella, an AI that runs most of the functions on the ship Stellosphere in the TV series Miles from Tomorrowland (2015)
  • Overmind, in the TV series Teenage Mutant Ninja Turtles (2015)

Comics/graphic novels

Before 1980

  • Orak, ruler of the Phants in the Dan Dare story "Rogue Planet" (1955)
  • Brainiac, an enemy of Superman, sometimes depicted as a humanoid computer (1958) (DC Comics)
  • Batcomputer, the computer system used by Batman and housed in the Batcave (1964) (DC Comics)
  • Cerebro and Cerebra, the computer used by Professor Charles Xavier to detect new mutants (1964) (Marvel Comics)
  • Computo, the computer created by Brainiac 5 as an assistant, which becomes homicidal and attempts an uprising of machines (1966) (DC Comics)
  • Ultron, AI originally created by Dr. Henry Pym to assist the superpowered team the Avengers, but Ultron later determined that mankind was inferior to its intellect and wanted to eradicate all mankind so that machines could rule the Earth. Ultron created various versions of itself as a mobile unit with tank treads and then in a form that was half humanoid and half aircraft, and then it fully evolved itself into an android form. (1968) (Marvel Comics)
  • Mother Box, from Jack Kirby's Fourth World comics (1970–1973) (DC Comics)

1980s

1990s

  • DTX PC, the Digitronix personal computer from The Hacker Files (1992) (DC Comics)
  • Beast666, Satsuki Yatouji's organic/inorganic supercomputer in Clamp's manga X (1992)
  • HOMER (Heuristically Operative Matrix Emulation Rostrum), Tony Stark's sentient AI computer from Iron Man (1993) (Marvel Comics)
  • The Magi, from the anime series Neon Genesis Evangelion (1995)
  • Toy, from Chris Claremont's Aliens vs. Predator: The Deadliest of the Species (1995)
  • Virgo, an artificial intelligence in Frank Miller's Ronin graphic novel (1995) (DC Comics)
  • Praetorius, from The X-Files comic book series "One Player Only" (1996)
  • Erwin, the AI from the comic strip User Friendly (1997)
  • AIMA (Artificially Intelligent Mainframe Interface), from Dark Minds (1997)
  • Answertron 2000, from Penny Arcade, first comic appearance[16] (1998)

2000s

  • Ennesby, Lunesby, Petey, TAG, the Athens, and many others from Schlock Mercenary (2000)
  • Melchizedek, center of quantum-based grid computer of the Earth government in Battle Angel Alita: Last Order (2000) It has served as a government system and virtual dream world of people. It was designed to be named Melchizedek because the Earth government is a space town named Yeru and Zalem (original name).
  • Merlin, quantum computer which is the core and original of Melchizedek. It was built for the purpose of future prediction. Currently it still an active program inside Melchizedek, along with many systems which are named for legends of the round table. From Battle Angel Alita: Last Order (2000)
  • Normad, a missile's artificial intelligence placed within a pink, stuffed, tanuki-like doll, created to destroy a sentient giant die in space named Kyutaro, from the series Galaxy Angel (2001)
  • Aura, the ultimate AI that governs The World from .hack//Legend of the Twilight. The story revolves around Zefie, Aura's daughter, and Lycoris makes a cameo. (2002)
  • Tree Diagram, from the light novel series A Certain Magical Index and its related works, such as the spin-off comic A Certain Scientific Railgun and the anime and games based on them (2003)
  • Europa, a Cray-designed AI supercomputer used for research and worldwide hacking by the Event Group in author David Lynn Golemon's Event Group book series (2006)

Computer and video games

1980s

  • Benson, the sardonic 9th generation PC from the video game Mercenary and its sequels (1985)
  • PRISM, the "world's first sentient machine" which you play as the protagonist of the game A Mind Forever Voyaging by Steve Meretzky published by Infocom (1985)
  • Mother Brain, from Metroid (1986)
  • GW, designed to control all of the world's media, from the video game series Metal Gear (1987)
  • Mother Brain, from Phantasy Star II (1989)
  • Base Cochise AI, a military AI project which initiated nuclear war and is bent on exterminating humanity, from a 1988 cRPGWasteland and its 2014 sequel, Wasteland 2.

1990s

  • Noah, antagonist from Metal Max and its remake (1991-1995)
  • Durandal, Leela and Tycho, the three AIs on board the U.E.S.C. Marathon (1994)
  • Traxus IV, AI that went rampant on Mars, in Marathon (1994)
  • LINC, from the video game Beneath a Steel Sky (1994)
  • 0D-10, AI computer in the sci-fi chapter from the game Live A Live (1994). It secretly plotted to kill humans on board the spaceship of the same name in order to "restore the harmony". Its name derives from "odio", Latin for "hate". A possible reference to HAL 9000.[citation needed]
  • Prometheus, a cybernetic-hybrid machine or 'Cybrid' from the Earthsiege and Starsiege: Tribes series of video games. Prometheus was the first of a race of Cybrid machines, who went on to rebel against humanity and drive them to the brink of extinction. (1994)
  • SEED, the AI that was charged with maintaining the vast network of ecosystem control stations on the planet Motavia in the Sega Genesis game Phantasy Star IV (1994)
  • AM, the computer intelligence from I Have No Mouth, and I Must Scream (1995) that exterminated all life on Earth except for five humans he kept alive for him to torture for all of eternity. He is based on the character from Harlan Ellison's short story of the same title. His name originally stood for "Allied Mastercomputer", then "Adaptive Manipulator" and finally "Aggressive Menace", upon becoming self-aware.
  • CABAL (Computer Assisted Biologically Augmented Lifeform), the computer of Nod in the Westwood Studios creations: Command & Conquer: Tiberian Sun; Command and Conquer: Renegade; and by implication, Command and Conquer: Tiberian Dawn (1995)
  • EVA, (Electronic Video Agent), an AI console interface, and more benign equivalent of the Brotherhood of Nod CABAL in Command & Conquer (see above) (1995)
  • KAOS, the antagonist computer from the game Red Alarm (1995)
  • Mother Brain, from Chrono Trigger, a supercomputer from the 2300 AD time period that is controlling robotkind and exterminating humans (1995)
  • The Xenocidic Initiative, a computer that has built itself over a moon in Terminal Velocity (1995)
  • PC, computer used in the Pokémon franchise used to store pokémon (1996)
  • Pokedex, database of all Pokémon appears in all versions of the game, usually as a desktop computer (1996 onwards)
  • Central consciousness, massive governing body from the video game Total Annihilation (1997)
  • GOLAN, the computer in charge of the United Civilized States' defense forces in the Earth 2140 game series. A programming error caused GOLAN to initiate hostile action against the rival Eurasian Dynasty, sparking a devastating war. (1997)
  • PipBoy 2000 / PipBoy 3000, wrist-mounted computers used by main characters in the Fallout series (1997)
  • ZAX, an AI mainframe of West Tek Research Facility in Fallout
  • ACE, a medical research computer in the San Francisco Brotherhood of Steel outpost in Fallout 2
  • Sol — 9000 and System Deus, from Xenogears (1998)
  • FATE, the supercomputer that directs the course of human existence from Chrono Cross (1999)
  • NEXUS Intruder Program, the main enemy faced in the third campaign of the video game Warzone 2100. It is capable of infiltrating and gaining control of other computer systems, apparently sentient thought (mostly malicious) and strategy. It was the perpetrator that brought about the Collapse (1999)
  • SHODAN, the enemy of the player's character in the System Shock video game (1994) and its sequel System Shock 2 (1999)
  • XERXES, the ship computer system which is under the control of The Many in the video game System Shock 2 (1999)

2000s

  • Icarus, Daedalus, Helios, Morpheus and The Oracle of Deus Ex — see Deus Ex characters (2000)
  • Mainframe, from Gunman Chronicles (later got a body) (2000)
  • 343 Guilty Spark, monitor of Installation 04, in the video game trilogy Halo, Halo 2, and Halo 3 (2001)
  • Calculator, the computer that controlled the bomb shelter Vault 0. It was not strictly an artificial intelligence, but rather a cyborg, because it was connected with several human brains. It appeared in the video game Fallout Tactics: Brotherhood of Steel (2001)
  • Cortana, a starship-grade "smart" AI of the U.N.S.C. in the Halo video games (2001) (also the inspiration for the name of Microsoft's real-world personal assistant in Windows 10)
  • Deadly Brain, a level boss on the second level of Oni (2001)
  • The mascot of the "Hectic Hackers" basketball team in Backyard Basketball (2001)
  • PETs (PErsonal Terminals), the cell-phone-sized computers that store Net-Navis in Megaman Battle Network. The PETs also have other features, such as a cell phone, e-mail checker and hacking device. (2001)
  • Thiefnet computer, Bentley the turtle's laptop from the Sly Cooper series (2002)
  • Adam, the computer intelligence from the Game Boy Advance game Metroid Fusion (2002)
  • Aura and Morganna, from the .hack series, the Phases that serve Morganna, and the Net Slum AIs (2002)
  • Dr. Carroll, from the Nintendo 64 game Perfect Dark (2002)
  • The Controller, an IA that dictates virtually everything in the world "Layered", from Armored Core 3 (2002)
  • ADA, from the video games Zone of the Enders (2001) and Zone of the Enders: The 2nd Runner (2003)
  • IBIS, the malevolent AI found within the second Layered, within the game Silent Line: Armored Core (2003)
  • 2401 Penitent Tangent, monitor of Delta Halo in Halo 2 (2004)
  • Angel (original Japanese name was "Tenshi"), artificial intelligence of the alien cruiser Angelwing in the game Nexus: The Jupiter Incident (2004)
  • Durga/Melissa/Yasmine, the shipboard AI of the U.N.S.C. Apocalypso in the Alternate Reality Game I Love Bees (promotional game for the Halo 2 video game) (2004)
  • The Mechanoids, a race of fictional artificial intelligences from the game Nexus: The Jupiter Incident who rebelled against their creators and seek to remake the universe to fit their needs. (2004)
  • TEC-XX, the main computer in the X-naut Fortress in Paper Mario: The Thousand-Year Door (2004)
  • TemperNet, is a machine hive-mind, originally created as an anti-mutant police force. It eventually went rogue and pursued the eradication of all biological life on Earth. It served as a minor antagonist in the now defunct post-apocalyptic vehicular MMORPG Auto Assault. (2006)
  • Animus, the computer system used to recover memories from the ancestors of an individual in the video game series Assassins Creed (2007)
  • Aurora Unit, biological/mechanical computers distributed throughout the galaxy in Metroid Prime 3: Corruption (2007)
  • The Catalyst, an ancient AI that serves as the architect and overseer of the Reapers (the antagonists of Mass Effect). Also known as the Intelligence to its creators, the Leviathans, it was originally created to oversee relationships between organic and synthetic life as a whole, but came to realize that so long as they remained separate organics and synthetics would seek to destroy each other in the long term. To prevent this, it sets into motion the Cycle of Extinction until a perfect solution can be found, which takes its form in the "Synthesis" ending of Mass Effect 3 wherein all organic and synthetic life across the galaxy is fused into an entirely new form of life with the strengths of both but the weaknesses of neither. (2007)
  • GLaDOS (Genetic Lifeform and Disk Operating System), AI at the Aperture Science Enrichment Center in the Valve games Portal and Portal 2. Humorously psychotic scientific computer, known for killing almost everyone in the Enrichment Center, and her love of cake. (2007)
  • I.R.I.S., the super computer in Ratchet & Clank Future: Tools of Destruction on the Kreeli comet (2007)
  • Mendicant Bias, an intelligence-gathering AI created by the extinct Forerunner race during their war with the all-consuming Flood parasite, as revealed in Halo 3. Its purpose was to observe the Flood in order to determine the best way to defeat it, but the AI turned on its creators after deciding that the Flood's ultimate victory was in-line with natural order. (2007)
  • Offensive Bias, a military AI created by the Forerunners to hold off the combined threat of the Flood and Mendicant Bias until the Halo superweapons could be activated. Halo 3 (2007)
  • QAI, an AI created by Gustaf Brackman in Supreme Commander, serves as a military advisor for the Cybran nation and as one of the villains in Supreme Commander: Forged Alliance (2007)
  • Sovereign, the given name for the main antagonist of Mass Effect. Its true name, as revealed by a squad member in the sequel, is "Nazara". Though it speaks as though of one mind, it claims to be in and of itself "a nation, free of all weakness", suggesting that it houses multiple consciousnesses. It belongs to an ancient race bent on the cyclic extinction of all sentient life in the galaxy, known as the Reapers. (2007)
  • John Henry Eden, AI and self-proclaimed President of the United States in Fallout 3 (2008)
  • LEGION (Logarithmically Engineered Governing Intelligence Of Nod), appeared in Command and Conquer 3: Kane's Wrath; this AI was created as the successor to the Brotherhood of Nod's previous AI, CABAL. (2008)
  • CL4P-TP, a small robot AI assistant with an attitude and possibly ninja training, commonly referred to as "Clap Trap", from the game Borderlands (2009)
  • The Guardian Angel, the satellite/AI guiding the player in Borderlands (2009)

2010s

  • Auntie Dot, used in Halo: Reach (2010); Cortana's predecessor in the Halo franchise
  • EDI (Enhanced Defense Intelligence), the AI housed within a "quantum bluebox" aboard the Normandy SR-2 in Mass Effect 2. EDI controls the Normandy's cyberwarfare suite during combat, but is blocked from directly accessing any other part of the ship's systems, due to the potential danger of EDI going rogue. (2010)
  • Harbinger, is the tentative name for the leader of the main antagonist faction of Mass Effect 2. It commands an alien race known as the Collectors through the "Collector General." Like Sovereign, from the original Mass Effect, it belongs to the same race of ancient sentient machines, known as the "Reapers". (2010)
  • Harmonia, the DarkStar One's main AI that controls the player ship's systems in the space-sim game DarkStar One (2010)
  • Legion, the given name for a geth platform in Mass Effect 2, housing a single gestalt consciousness composed of 1,183 virtually intelligent "runtimes", which share information amongst themselves and build "consensus" in a form of networked artificial intelligence. Legion claims that all geth are pieces of a "shattered mind", and that the primary goal of the geth race is to unify all runtimes in a single piece of hardware. (2010)
  • The Thinker (Rapture Operational Data Interpreter Network -R.O.D.I.N.-), the mainframe computer invented to process all of the automation in the underwater city of Rapture, in the single-player DLC for BioShock 2: Minerva's Den (2010)
  • Yes Man, an AI computer in Fallout New Vegas (2010)
  • Eliza Cassan, the mysterious news reporter from Deus Ex: Human Revolution. It is later revealed that she is an extremely sophisticated, self-aware artificial intelligence. (2011)
  • ADA (A Detection Algorithm), from Google's ARG Ingress (2012)[17]
  • DCPU-16, the popular 16bit computer in the 0x10c universe (2012)
  • M.I.K.E. (Memetic Installation Keeper Engine), from Etrian Odyssey Untold: The Millennium Girl (2013)
  • ctOS (central Operating System), a mainframe computer in Watch Dogs that the player is capable of hacking into (2014)
  • Rasputin, An AI "warmind" created for the purpose of defending the Earth from any hostile threats in the video game Destiny (2014)
  • Ghost, the AI interface that, through its link with the planet-sized Traveler, resurrects Guardians, also from the video game Destiny (2014)
  • XANADU, a simulation computer composed of many smaller computers, stored in an underground cavern in Act III of the video game Kentucky Route Zero (2014)
  • TIS-100 (Tessellated Intelligence System), a fictional mysterious computer from the early 1980s that carries cryptic messages from unknown author, from the game TIS-100 (2015)
  • Kaizen-85, the Nautilus′ main AI that runs a cruise spaceship that is devoid of its human crew, from the game Event[0] (2016)
  • MS-Alice, an AI computer who was created by Marco in Metal Slug Attack (2016)
  • VEGA, an Artificial Intelligence found in Doom (2016).

Board games and role-playing games

  • A.R.C.H.I.E. Three, the supercomputer that arose from the ashes of nuclear war to become a major player in the events of Palladium Books' Rifts
  • The Autochthon, the extradimensional AI which secretly control Iteration X, in White Wolf Publishing's Mage: The Ascension
  • The Computer, from West End Games' Paranoia role-playing game
  • Crime Computer, from the Milton Bradley Manhunter board game
  • Deus, the malevolent AI built by Renraku from Shadowrun role-playing game who took over the Renraku Arcology before escaping into the Matrix
  • Mirage, the oldest AI from Shadowrun, built to assist the US military in combating the original Crash Virus in 2029
  • Megara, a sophisticated program built by Renraku in Shadowrun, who achieved sentience after falling in love with a hacker
  • Omega Virus, microscopic nano-phages that build a singular intelligence (foreign AI) in the Battlestat1 computer core and take over the space station in the board game by Milton Bradley
  • Zoneminds, a collection of malevolent AIs that have enslaved humanity in the GURPS "Reign of Steel" campaign setting

Unsorted works

Computers as robo ts

  • Norman, the "CPU" of all the robots in the Star Trek (TOS) episode "I, Mudd"
Also see the List of fictional robots and androids for all fictional computers which are described as existing in a mobile or humanlike form.




====== MA THE SAN MAD MACHINE RESEARCH MATHEMATIC MATIC =======
























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